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Help With Emitter Weapons http://45.55.195.193/viewtopic.php?f=1&t=8837 |
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Author: | tosty [ Sat Dec 08, 2007 6:22 am ] |
Post subject: | Help With Emitter Weapons |
Well i was tring to make a grenade that would through emitter that would spew smoke everywhere but it crashes when you toss it.... I also tried to make a gun that shot a grenade that explode into a flying emitter, it crashes half of the time that the emitter smashes into the ground, it also crashes somtimes when you reloade I have never had this happen...help??? |
Author: | hideokuze [ Fri May 30, 2008 4:29 pm ] |
Post subject: | Re: Help With Emitter Weapons |
emitter must be gibbed (0.o) |
Author: | FarvanTorna [ Fri May 30, 2008 4:36 pm ] |
Post subject: | Re: Help With Emitter Weapons |
make your nade a wound emitter. so toss it and shoot it. Or make a nade that expodes the emitter nade and have the explode another particles that would wound it. |
Author: | blipflip [ Fri May 30, 2008 5:36 pm ] |
Post subject: | Re: Help With Emitter Weapons |
Take the atomgroup and deepcheck code from a MOSRotating and splice it into the emitter. Also check that the emitter's sprite isn't null. |
Author: | whitty [ Fri May 30, 2008 5:39 pm ] |
Post subject: | Re: Help With Emitter Weapons |
make the emitter on a MOSRotating, then make the TDExplosive a copy of the MOSRotating |
Author: | Mind [ Fri May 30, 2008 9:03 pm ] |
Post subject: | Re: Help With Emitter Weapons |
whitty wrote: make the emitter on a MOSRotating, then make the HDExplosive a copy of the MOSRotating Not to be picky, but it should be TDExplosive. |
Author: | whitty [ Fri May 30, 2008 10:34 pm ] |
Post subject: | Re: Help With Emitter Weapons |
i just woke up when i wrote that but anyways, thats what you need to do |
Author: | Lord Tim [ Fri May 30, 2008 11:15 pm ] |
Post subject: | Re: Help With Emitter Weapons |
There error wouldn't happen to be a MOPixel Collision Mismatch error thing, would it? In that case, set GetsHitByMOs to 0 for the particles that are emitted. |
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