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Help With Emitter Weapons
http://45.55.195.193/viewtopic.php?f=1&t=8837
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Author:  tosty [ Sat Dec 08, 2007 6:22 am ]
Post subject:  Help With Emitter Weapons

Well i was tring to make a grenade that would through emitter that would spew smoke everywhere but it crashes when you toss it....

I also tried to make a gun that shot a grenade that explode into a flying emitter, it crashes half of the time that the emitter smashes into the ground, it also crashes somtimes when you reloade

I have never had this happen...help???

Author:  hideokuze [ Fri May 30, 2008 4:29 pm ]
Post subject:  Re: Help With Emitter Weapons

emitter must be gibbed (0.o)

Author:  FarvanTorna [ Fri May 30, 2008 4:36 pm ]
Post subject:  Re: Help With Emitter Weapons

make your nade a wound emitter.
so toss it and shoot it.
Or make a nade that expodes the emitter nade and have the explode another particles that would wound it.

Author:  blipflip [ Fri May 30, 2008 5:36 pm ]
Post subject:  Re: Help With Emitter Weapons

Take the atomgroup and deepcheck code from a MOSRotating and splice it into the emitter. Also check that the emitter's sprite isn't null.

Author:  whitty [ Fri May 30, 2008 5:39 pm ]
Post subject:  Re: Help With Emitter Weapons

make the emitter on a MOSRotating, then make the TDExplosive a copy of the MOSRotating

Author:  Mind [ Fri May 30, 2008 9:03 pm ]
Post subject:  Re: Help With Emitter Weapons

whitty wrote:
make the emitter on a MOSRotating, then make the HDExplosive a copy of the MOSRotating


Not to be picky, but it should be TDExplosive.

Author:  whitty [ Fri May 30, 2008 10:34 pm ]
Post subject:  Re: Help With Emitter Weapons

i just woke up when i wrote that :P
but anyways, thats what you need to do

Author:  Lord Tim [ Fri May 30, 2008 11:15 pm ]
Post subject:  Re: Help With Emitter Weapons

There error wouldn't happen to be a MOPixel Collision Mismatch error thing, would it?

In that case, set GetsHitByMOs to 0 for the particles that are emitted.

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