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Grenade Force http://45.55.195.193/viewtopic.php?f=1&t=8832 |
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Author: | NickFury666 [ Sat Dec 08, 2007 12:07 am ] |
Post subject: | Grenade Force |
I'm working on a grenade, and I really need to know how to change the explosion force. It seems that I'm missing something, can anyone help me? |
Author: | robolee [ Sat Dec 08, 2007 1:04 am ] |
Post subject: | Re: Grenade Force |
It's all to do with the particles; higher mass, amount, lifetime, sharpness. |
Author: | Grif [ Sat Dec 08, 2007 1:08 am ] |
Post subject: | Re: Grenade Force |
You cannot change the velocity or spread of AddParticle TDExplosive particles. |
Author: | NickFury666 [ Sat Dec 08, 2007 1:14 am ] |
Post subject: | Re: Grenade Force |
Grif wrote: You cannot change the velocity or spread of AddParticle TDExplosive particles. Thank you. Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help? |
Author: | Azukki [ Sat Dec 08, 2007 2:07 am ] |
Post subject: | Re: Grenade Force |
Low gib impulse into less ridiculous mass particles? They'll still hurt an actor they initially hit the same amount, I think. But it just won't kill a crowd. |
Author: | Djinn [ Sat Dec 08, 2007 7:04 am ] |
Post subject: | Re: Grenade Force |
NickFury666 wrote: Grif wrote: You cannot change the velocity or spread of AddParticle TDExplosive particles. Thank you. Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help? What do you have in mind? PinStrength can pin something to the background, so that might work for ya. |
Author: | blipflip [ Sat Dec 08, 2007 12:43 pm ] |
Post subject: | Re: Grenade Force |
Small things with an insanely high mass {>900 kg} just glitch straight through the terrain. |
Author: | NickFury666 [ Sat Dec 08, 2007 4:23 pm ] |
Post subject: | Re: Grenade Force |
Djinn wrote: NickFury666 wrote: Grif wrote: You cannot change the velocity or spread of AddParticle TDExplosive particles. Thank you. Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help? What do you have in mind? PinStrength can pin something to the background, so that might work for ya. Could I use that to make it so when it pops out of the grenade, it just stops and falls straight down? That would be perfect. |
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