Data Realms Fan Forums
http://45.55.195.193/

Grenade Force
http://45.55.195.193/viewtopic.php?f=1&t=8832
Page 1 of 1

Author:  NickFury666 [ Sat Dec 08, 2007 12:07 am ]
Post subject:  Grenade Force

I'm working on a grenade, and I really need to know how to change the explosion force. It seems that I'm missing something, can anyone help me?

Author:  robolee [ Sat Dec 08, 2007 1:04 am ]
Post subject:  Re: Grenade Force

It's all to do with the particles; higher mass, amount, lifetime, sharpness.

Author:  Grif [ Sat Dec 08, 2007 1:08 am ]
Post subject:  Re: Grenade Force

You cannot change the velocity or spread of AddParticle TDExplosive particles.

Author:  NickFury666 [ Sat Dec 08, 2007 1:14 am ]
Post subject:  Re: Grenade Force

Grif wrote:
You cannot change the velocity or spread of AddParticle TDExplosive particles.

Thank you.

Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help?

Author:  Azukki [ Sat Dec 08, 2007 2:07 am ]
Post subject:  Re: Grenade Force

Low gib impulse into less ridiculous mass particles?

They'll still hurt an actor they initially hit the same amount, I think. But it just won't kill a crowd.

Author:  Djinn [ Sat Dec 08, 2007 7:04 am ]
Post subject:  Re: Grenade Force

NickFury666 wrote:
Grif wrote:
You cannot change the velocity or spread of AddParticle TDExplosive particles.

Thank you.

Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help?


What do you have in mind? PinStrength can pin something to the background, so that might work for ya.

Author:  blipflip [ Sat Dec 08, 2007 12:43 pm ]
Post subject:  Re: Grenade Force

Small things with an insanely high mass {>900 kg} just glitch straight through the terrain.

Author:  NickFury666 [ Sat Dec 08, 2007 4:23 pm ]
Post subject:  Re: Grenade Force

Djinn wrote:
NickFury666 wrote:
Grif wrote:
You cannot change the velocity or spread of AddParticle TDExplosive particles.

Thank you.

Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help?


What do you have in mind? PinStrength can pin something to the background, so that might work for ya.

Could I use that to make it so when it pops out of the grenade, it just stops and falls straight down?

That would be perfect.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/