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 Grenade Force 
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Joined: Wed Nov 21, 2007 7:49 pm
Posts: 189
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Post Grenade Force
I'm working on a grenade, and I really need to know how to change the explosion force. It seems that I'm missing something, can anyone help me?


Sat Dec 08, 2007 12:07 am
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Joined: Fri May 11, 2007 4:30 pm
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Location: England
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Post Re: Grenade Force
It's all to do with the particles; higher mass, amount, lifetime, sharpness.


Sat Dec 08, 2007 1:04 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Grenade Force
You cannot change the velocity or spread of AddParticle TDExplosive particles.


Sat Dec 08, 2007 1:08 am
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: Grenade Force
Grif wrote:
You cannot change the velocity or spread of AddParticle TDExplosive particles.

Thank you.

Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help?


Sat Dec 08, 2007 1:14 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Location: Flint Hills
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Post Re: Grenade Force
Low gib impulse into less ridiculous mass particles?

They'll still hurt an actor they initially hit the same amount, I think. But it just won't kill a crowd.


Sat Dec 08, 2007 2:07 am
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Joined: Sun Oct 29, 2006 4:26 am
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Post Re: Grenade Force
NickFury666 wrote:
Grif wrote:
You cannot change the velocity or spread of AddParticle TDExplosive particles.

Thank you.

Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help?


What do you have in mind? PinStrength can pin something to the background, so that might work for ya.


Sat Dec 08, 2007 7:04 am
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Joined: Fri Dec 22, 2006 12:47 pm
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Location: I am the monkey. I can go ANYWHERE.
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Post Re: Grenade Force
Small things with an insanely high mass {>900 kg} just glitch straight through the terrain.


Sat Dec 08, 2007 12:43 pm
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: Grenade Force
Djinn wrote:
NickFury666 wrote:
Grif wrote:
You cannot change the velocity or spread of AddParticle TDExplosive particles.

Thank you.

Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help?


What do you have in mind? PinStrength can pin something to the background, so that might work for ya.

Could I use that to make it so when it pops out of the grenade, it just stops and falls straight down?

That would be perfect.


Sat Dec 08, 2007 4:23 pm
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