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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Grenade Force
I'm working on a grenade, and I really need to know how to change the explosion force. It seems that I'm missing something, can anyone help me?
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Sat Dec 08, 2007 12:07 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Grenade Force
It's all to do with the particles; higher mass, amount, lifetime, sharpness.
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Sat Dec 08, 2007 1:04 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Grenade Force
You cannot change the velocity or spread of AddParticle TDExplosive particles.
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Sat Dec 08, 2007 1:08 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Grenade Force
Grif wrote: You cannot change the velocity or spread of AddParticle TDExplosive particles. Thank you. Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help?
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Sat Dec 08, 2007 1:14 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Grenade Force
Low gib impulse into less ridiculous mass particles?
They'll still hurt an actor they initially hit the same amount, I think. But it just won't kill a crowd.
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Sat Dec 08, 2007 2:07 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Grenade Force
NickFury666 wrote: Grif wrote: You cannot change the velocity or spread of AddParticle TDExplosive particles. Thank you. Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help? What do you have in mind? PinStrength can pin something to the background, so that might work for ya.
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Sat Dec 08, 2007 7:04 am |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Grenade Force
Small things with an insanely high mass {>900 kg} just glitch straight through the terrain.
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Sat Dec 08, 2007 12:43 pm |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Grenade Force
Djinn wrote: NickFury666 wrote: Grif wrote: You cannot change the velocity or spread of AddParticle TDExplosive particles. Thank you. Now, can anyone suggest how to make a high mass (>1000) MOSRotating cube not penetrate the ground? I tried 0 sharpness, negative sharpness, but they don't work. Help? What do you have in mind? PinStrength can pin something to the background, so that might work for ya. Could I use that to make it so when it pops out of the grenade, it just stops and falls straight down? That would be perfect.
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Sat Dec 08, 2007 4:23 pm |
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