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question about sharpness http://45.55.195.193/viewtopic.php?f=1&t=8815 |
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Author: | NeoSeeker [ Thu Dec 06, 2007 4:58 am ] |
Post subject: | question about sharpness |
is it the higher the sharpness, the sharper it is? |
Author: | Grif [ Thu Dec 06, 2007 5:31 am ] |
Post subject: | Re: question about sharpness |
... Yes? |
Author: | Alenth Eneil [ Thu Dec 06, 2007 5:32 am ] |
Post subject: | Re: question about sharpness |
Too lazy to take 2 minutes to test, much? |
Author: | NeoSeeker [ Thu Dec 06, 2007 6:10 am ] |
Post subject: | Re: question about sharpness |
It seems either way i go with it becomes less sharp... |
Author: | Azukki [ Thu Dec 06, 2007 7:26 am ] |
Post subject: | Re: question about sharpness |
0 = blunt >0 = sharper Don't use negatives. Except, they can kill without hurting terrain. But I don't know quite how that works. |
Author: | The Mushroom Man [ Thu Dec 06, 2007 9:31 am ] |
Post subject: | Re: question about sharpness |
sharpness is how "sharp" it is. In CC less sharpness = less terrain rape. So if it has negative sharpness but a high velocity it just beats clones to death and leaves the terrain virtually unharmed. High sharpness = terrain rape regardless of the velocity. Think of it as scissors and paper. The sharper the scissors the easier the paper is to cut. the duller they are the harder it is to cut. |
Author: | Shook [ Thu Dec 06, 2007 3:04 pm ] |
Post subject: | Re: question about sharpness |
Yeah, sort of like this scale: 0 - Totally blunt, will NOT pierce, regardless of impulse. 1-20 - Poor piercing, needs lots of impulse to pierce anything. 21-50 - Mediocre piercing, still needs a good impulse. 51-100 - Decent piercing, which doesn't require too big an impulse. 101-200 - Good piercing, suitable for heavy bullets. 201-500 - Great piercing, either for snipers, or for light bullets. 501-1000 - Careful now, this thing is pointy! 1001-2000 - Getting more like acid... 2001-5000 - Seriously sharp, will probably just drop through anything. 5001-10000 - Lazor. Nuff said. 10000+ - ZOMG RAEP Kind of random, but it does give people a slight idea of how the sharpness value acts like... If the sharpness is 0, only mass and velocity causes the damage. |
Author: | gobbo_the_civet [ Thu Dec 06, 2007 7:26 pm ] |
Post subject: | Re: question about sharpness |
The Mushroom Man wrote: sharpness is how "sharp" it is. In CC less sharpness = less terrain rape. So if it has negative sharpness but a high velocity it just beats clones to death and leaves the terrain virtually unharmed. High sharpness = terrain rape regardless of the velocity. Think of it as scissors and paper. The sharper the scissors the easier the paper is to cut. the duller they are the harder it is to cut. Thats the most silly thing I heard today. http://www.datarealms.com/forum/viewtopic.php?f=1&t=8751. Read all of it. |
Author: | No_0ne [ Fri Dec 07, 2007 12:21 am ] |
Post subject: | Re: question about sharpness |
Shook wrote: Yeah, sort of like this scale: 0 - Totally blunt, will NOT pierce, regardless of impulse. 1-20 - Poor piercing, needs lots of impulse to pierce anything. 21-50 - Mediocre piercing, still needs a good impulse. 51-100 - Decent piercing, which doesn't require too big an impulse. 101-200 - Good piercing, suitable for heavy bullets. 201-500 - Great piercing, either for snipers, or for light bullets. 501-1000 - Careful now, this thing is pointy! 1001-2000 - Getting more like acid... 2001-5000 - Seriously sharp, will probably just drop through anything. 5001-10000 - Lazor. Nuff said. 10000+ - ZOMG RAEP Kind of random, but it does give people a slight idea of how the sharpness value acts like... If the sharpness is 0, only mass and velocity causes the damage. It depends on mass. If it has only 1 sharpness, but has 1000 mass, it'll go through the ground easy |
Author: | bbbzzz234 [ Fri Dec 07, 2007 12:49 am ] |
Post subject: | Re: question about sharpness |
Yeah, but kill you too. |
Author: | The Mushroom Man [ Fri Dec 07, 2007 12:52 am ] |
Post subject: | Re: question about sharpness |
Wow we made this waaaay more complicated than it should have been. lol. |
Author: | bbbzzz234 [ Fri Dec 07, 2007 12:54 am ] |
Post subject: | Re: question about sharpness |
Yeah, lol, kickback is an ass when it comes to launching heavy stuff. |
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