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Actors starting with gun in hand
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Author:  Shook [ Tue Dec 04, 2007 5:20 pm ]
Post subject:  Actors starting with gun in hand

I'm sure this is posted somewhere, but i just can't seem to find it...
SO, here's my question: How do i make an actor start with a weapon in
his hands? It's for my upcoming Clone Bomb :3

Author:  Kallemort [ Tue Dec 04, 2007 5:22 pm ]
Post subject:  Re: Actors starting with gun in hand

Uh, Isn't it something like AddInventoryObject or something... Gah! Someone should make default clones that spawn with AK and pistol, or something.

Author:  TrouserDemon [ Tue Dec 04, 2007 5:23 pm ]
Post subject:  Re: Actors starting with gun in hand

No, it's HeldDevice.

Author:  Kallemort [ Tue Dec 04, 2007 5:27 pm ]
Post subject:  Re: Actors starting with gun in hand

Oops, sorry for wrong info.

Author:  Shook [ Tue Dec 04, 2007 5:28 pm ]
Post subject:  Re: Actors starting with gun in hand

Ahh, i figured it out. ^_^
It was like this:
Code:
   AddInventory = HDFirearm
      CopyOf = SMG

Mostly found it out thanks to Kallemort :)

Case solved, lock please?

Author:  TrouserDemon [ Tue Dec 04, 2007 5:29 pm ]
Post subject:  Re: Actors starting with gun in hand

So what does HeldDevice do then?

Author:  Kallemort [ Tue Dec 04, 2007 5:30 pm ]
Post subject:  Re: Actors starting with gun in hand

I guess it defines whats held in the hand, then. AddInventory is just for inventory.

Author:  Shook [ Tue Dec 04, 2007 5:32 pm ]
Post subject:  Re: Actors starting with gun in hand

AddInventory worked just fine, since the spawned clones only need
to have SMGs...

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