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Actors starting with gun in hand http://45.55.195.193/viewtopic.php?f=1&t=8795 |
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Author: | Shook [ Tue Dec 04, 2007 5:20 pm ] |
Post subject: | Actors starting with gun in hand |
I'm sure this is posted somewhere, but i just can't seem to find it... SO, here's my question: How do i make an actor start with a weapon in his hands? It's for my upcoming Clone Bomb :3 |
Author: | Kallemort [ Tue Dec 04, 2007 5:22 pm ] |
Post subject: | Re: Actors starting with gun in hand |
Uh, Isn't it something like AddInventoryObject or something... Gah! Someone should make default clones that spawn with AK and pistol, or something. |
Author: | TrouserDemon [ Tue Dec 04, 2007 5:23 pm ] |
Post subject: | Re: Actors starting with gun in hand |
No, it's HeldDevice. |
Author: | Kallemort [ Tue Dec 04, 2007 5:27 pm ] |
Post subject: | Re: Actors starting with gun in hand |
Oops, sorry for wrong info. |
Author: | Shook [ Tue Dec 04, 2007 5:28 pm ] |
Post subject: | Re: Actors starting with gun in hand |
Ahh, i figured it out. ^_^ It was like this: Code: AddInventory = HDFirearm CopyOf = SMG Mostly found it out thanks to Kallemort Case solved, lock please? |
Author: | TrouserDemon [ Tue Dec 04, 2007 5:29 pm ] |
Post subject: | Re: Actors starting with gun in hand |
So what does HeldDevice do then? |
Author: | Kallemort [ Tue Dec 04, 2007 5:30 pm ] |
Post subject: | Re: Actors starting with gun in hand |
I guess it defines whats held in the hand, then. AddInventory is just for inventory. |
Author: | Shook [ Tue Dec 04, 2007 5:32 pm ] |
Post subject: | Re: Actors starting with gun in hand |
AddInventory worked just fine, since the spawned clones only need to have SMGs... |
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