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A little offset assistance. B19 Regular Actor help.
http://45.55.195.193/viewtopic.php?f=1&t=8791
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Author:  kamakazibob [ Tue Dec 04, 2007 2:23 am ]
Post subject:  A little offset assistance. B19 Regular Actor help.

This dosnt matter anymore, new problem.

Attachments:
Sprite-f-up.JPG
Sprite-f-up.JPG [ 57.22 KiB | Viewed 1974 times ]
Turret000.bmp [5.76 KiB]
Downloaded 339 times
BodyB.bmp [4.57 KiB]
Downloaded 339 times

Author:  ropeface [ Tue Dec 04, 2007 4:06 am ]
Post subject:  Re: A little offset assistance.

Wow, that's looking like it's gonna be great. Sorry I can't help you though I'm having offset troubles of my own.

Author:  Fuzzo [ Thu Dec 06, 2007 9:45 pm ]
Post subject:  Re: A little offset assistance.

Ask Zalo he is the master of offsets.

Author:  No_0ne [ Fri Dec 07, 2007 12:16 am ]
Post subject:  Re: A little offset assistance.

I'll help, I have nothing better to do.

Author:  kamakazibob [ Tue Dec 11, 2007 2:35 am ]
Post subject:  Re: A little offset assistance. B19

New Problem. I'm working with the Crab actor type and all my leg sprites end up backwards. No matter how I change my sprites direction, it always ends up the same. Any ideas or am I an idiot.

Cheers!

Author:  kamakazibob [ Fri Dec 14, 2007 4:10 am ]
Post subject:  Re: A little offset assistance. B19 Regular Actor help.

Hey, I've decided to make the my general question/ looking for assistance thread.

If its at all possible for someone to take a look at the wip actor and gimme some advice with the arms, for the legs aren't near finished. I've never tired doing the arms like this and they seem to end up wonky, it could be my deplorable creation of multiple sprites but who knows, eh? The idea stems from my love of steampunk and I DO LIKE Amrobotics stuff, but this is entirely my code, except for the Atom groups, thats modified.

So, lemme know if anybody would like to help. It would be appreciated.

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