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Wounds for rounds
http://45.55.195.193/viewtopic.php?f=1&t=8779
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Author:  Kallemort [ Mon Dec 03, 2007 1:06 pm ]
Post subject:  Wounds for rounds

Now, I need to know that is it possible to make a gun fire multiple shells on one shot? If so, then how?
I'm meaning like 3-6 shells.
Why I need to know this? My mod gun need multiple trails, so I could get the effect that I need.
Thanks in advance.

Author:  zalo [ Mon Dec 03, 2007 4:52 pm ]
Post subject:  Re: Wounds for rounds

Why not just make the shell be a TD that instantly explodes into multiple particles?

Author:  Kallemort [ Mon Dec 03, 2007 5:04 pm ]
Post subject:  Re: Wounds for rounds

Hey, nice idea, I'm just too tired to think about stuff like that.

Author:  war_man333 [ Mon Dec 03, 2007 5:56 pm ]
Post subject:  Re: Wounds for rounds

Kallemort wrote:
Hey, nice idea, I'm just too tired to think about stuff like that.



What a silly excuse :P

Author:  blipflip [ Mon Dec 03, 2007 6:49 pm ]
Post subject:  Re: Wounds for rounds

Cause you can't control how fast the things are exploded or what direction they're exploded in.

At the top of the round code, there is a variable called ParticleCount. It does what it says on the tin.

Author:  gobbo_the_civet [ Mon Dec 03, 2007 7:04 pm ]
Post subject:  Re: Wounds for rounds

I think a copyof a round wont work for shells. Using a normal MOPixel already crashes the game.

Author:  Darklink [ Mon Dec 03, 2007 8:58 pm ]
Post subject:  Re: Wounds for rounds

blipflip wrote:
Cause you can't control how fast the things are exploded or what direction they're exploded in.

At the top of the round code, there is a variable called ParticleCount. It does what it says on the tin.

what if it were an impact grenade that shoots out of the gun, but hits a floating pixel that is part of the gun sprite? wouldn't that make it so the direction that you're shooting is the direction the bomb explodes?

Author:  gobbo_the_civet [ Mon Dec 03, 2007 9:10 pm ]
Post subject:  Re: Wounds for rounds

But will it hit the gun it was expelled from? When I place the muzzle offset wrong so that it it ejects inside the gun, it wont collide. Though that might be different with shells.

Author:  Darklink [ Mon Dec 03, 2007 9:22 pm ]
Post subject:  Re: Wounds for rounds

gobbo_the_civet wrote:
But will it hit the gun it was expelled from? When I place the muzzle offset wrong so that it it ejects inside the gun, it wont collide. Though that might be different with shells.

I mean have it have the normal muzzle offset, but have a single pixel floating a few spots to the right of the muzzle offset

Attachments:
File comment: an example pic
(enlarged for demonstration purposes)

example.bmp [3.87 KiB]
Downloaded 171 times

Author:  gobbo_the_civet [ Mon Dec 03, 2007 9:37 pm ]
Post subject:  Re: Wounds for rounds

I know what you mean, but a pixel even two clonelenght away will still be part of the gun.

Author:  ropeface [ Tue Dec 04, 2007 12:56 am ]
Post subject:  Re: Wounds for rounds

If I'm understanding you correctly you want to fire multiple shells at the same time, sort of like a flak cannon shotgun correct? My killgun works pretty much to that effect, it just fires single rounds but at such a high rate of fire that it pretty much fires the simultaneously.

Author:  Kallemort [ Tue Dec 04, 2007 11:57 am ]
Post subject:  Re: Wounds for rounds

Actually, I want to fire a single round. Then, that round will have wounds, wich will cause multiple trails.
I want to know how to cause multiple wounds, one is easy.

Author:  gobbo_the_civet [ Tue Dec 04, 2007 3:18 pm ]
Post subject:  Re: Wounds for rounds

How about doing it the other way around? Using the casing as the "wounded" and a round to make the wounds?

Author:  Kallemort [ Tue Dec 04, 2007 3:19 pm ]
Post subject:  Re: Wounds for rounds

I doubt the casing can be an MOSRating.

Author:  Blob [ Tue Dec 04, 2007 3:30 pm ]
Post subject:  Re: Wounds for rounds

Try make firing rate 999999 and six rounds in magazine.
BOO!!

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