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Wounds for rounds http://45.55.195.193/viewtopic.php?f=1&t=8779 |
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Author: | Kallemort [ Mon Dec 03, 2007 1:06 pm ] |
Post subject: | Wounds for rounds |
Now, I need to know that is it possible to make a gun fire multiple shells on one shot? If so, then how? I'm meaning like 3-6 shells. Why I need to know this? My mod gun need multiple trails, so I could get the effect that I need. Thanks in advance. |
Author: | zalo [ Mon Dec 03, 2007 4:52 pm ] |
Post subject: | Re: Wounds for rounds |
Why not just make the shell be a TD that instantly explodes into multiple particles? |
Author: | Kallemort [ Mon Dec 03, 2007 5:04 pm ] |
Post subject: | Re: Wounds for rounds |
Hey, nice idea, I'm just too tired to think about stuff like that. |
Author: | war_man333 [ Mon Dec 03, 2007 5:56 pm ] |
Post subject: | Re: Wounds for rounds |
Kallemort wrote: Hey, nice idea, I'm just too tired to think about stuff like that. What a silly excuse |
Author: | blipflip [ Mon Dec 03, 2007 6:49 pm ] |
Post subject: | Re: Wounds for rounds |
Cause you can't control how fast the things are exploded or what direction they're exploded in. At the top of the round code, there is a variable called ParticleCount. It does what it says on the tin. |
Author: | gobbo_the_civet [ Mon Dec 03, 2007 7:04 pm ] |
Post subject: | Re: Wounds for rounds |
I think a copyof a round wont work for shells. Using a normal MOPixel already crashes the game. |
Author: | Darklink [ Mon Dec 03, 2007 8:58 pm ] |
Post subject: | Re: Wounds for rounds |
blipflip wrote: Cause you can't control how fast the things are exploded or what direction they're exploded in. At the top of the round code, there is a variable called ParticleCount. It does what it says on the tin. what if it were an impact grenade that shoots out of the gun, but hits a floating pixel that is part of the gun sprite? wouldn't that make it so the direction that you're shooting is the direction the bomb explodes? |
Author: | gobbo_the_civet [ Mon Dec 03, 2007 9:10 pm ] |
Post subject: | Re: Wounds for rounds |
But will it hit the gun it was expelled from? When I place the muzzle offset wrong so that it it ejects inside the gun, it wont collide. Though that might be different with shells. |
Author: | Darklink [ Mon Dec 03, 2007 9:22 pm ] | ||
Post subject: | Re: Wounds for rounds | ||
gobbo_the_civet wrote: But will it hit the gun it was expelled from? When I place the muzzle offset wrong so that it it ejects inside the gun, it wont collide. Though that might be different with shells. I mean have it have the normal muzzle offset, but have a single pixel floating a few spots to the right of the muzzle offset
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Author: | gobbo_the_civet [ Mon Dec 03, 2007 9:37 pm ] |
Post subject: | Re: Wounds for rounds |
I know what you mean, but a pixel even two clonelenght away will still be part of the gun. |
Author: | ropeface [ Tue Dec 04, 2007 12:56 am ] |
Post subject: | Re: Wounds for rounds |
If I'm understanding you correctly you want to fire multiple shells at the same time, sort of like a flak cannon shotgun correct? My killgun works pretty much to that effect, it just fires single rounds but at such a high rate of fire that it pretty much fires the simultaneously. |
Author: | Kallemort [ Tue Dec 04, 2007 11:57 am ] |
Post subject: | Re: Wounds for rounds |
Actually, I want to fire a single round. Then, that round will have wounds, wich will cause multiple trails. I want to know how to cause multiple wounds, one is easy. |
Author: | gobbo_the_civet [ Tue Dec 04, 2007 3:18 pm ] |
Post subject: | Re: Wounds for rounds |
How about doing it the other way around? Using the casing as the "wounded" and a round to make the wounds? |
Author: | Kallemort [ Tue Dec 04, 2007 3:19 pm ] |
Post subject: | Re: Wounds for rounds |
I doubt the casing can be an MOSRating. |
Author: | Blob [ Tue Dec 04, 2007 3:30 pm ] |
Post subject: | Re: Wounds for rounds |
Try make firing rate 999999 and six rounds in magazine. BOO!! |
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