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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Wounds for rounds
Now, I need to know that is it possible to make a gun fire multiple shells on one shot? If so, then how? I'm meaning like 3-6 shells. Why I need to know this? My mod gun need multiple trails, so I could get the effect that I need. Thanks in advance.
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Mon Dec 03, 2007 1:06 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Wounds for rounds
Why not just make the shell be a TD that instantly explodes into multiple particles?
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Mon Dec 03, 2007 4:52 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Wounds for rounds
Hey, nice idea, I'm just too tired to think about stuff like that.
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Mon Dec 03, 2007 5:04 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Wounds for rounds
Kallemort wrote: Hey, nice idea, I'm just too tired to think about stuff like that. What a silly excuse
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Mon Dec 03, 2007 5:56 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Wounds for rounds
Cause you can't control how fast the things are exploded or what direction they're exploded in.
At the top of the round code, there is a variable called ParticleCount. It does what it says on the tin.
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Mon Dec 03, 2007 6:49 pm |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: Wounds for rounds
I think a copyof a round wont work for shells. Using a normal MOPixel already crashes the game.
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Mon Dec 03, 2007 7:04 pm |
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Darklink
Joined: Wed Jan 03, 2007 3:49 am Posts: 88 Location: computer chair
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Re: Wounds for rounds
blipflip wrote: Cause you can't control how fast the things are exploded or what direction they're exploded in.
At the top of the round code, there is a variable called ParticleCount. It does what it says on the tin. what if it were an impact grenade that shoots out of the gun, but hits a floating pixel that is part of the gun sprite? wouldn't that make it so the direction that you're shooting is the direction the bomb explodes?
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Mon Dec 03, 2007 8:58 pm |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: Wounds for rounds
But will it hit the gun it was expelled from? When I place the muzzle offset wrong so that it it ejects inside the gun, it wont collide. Though that might be different with shells.
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Mon Dec 03, 2007 9:10 pm |
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Darklink
Joined: Wed Jan 03, 2007 3:49 am Posts: 88 Location: computer chair
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Re: Wounds for rounds
gobbo_the_civet wrote: But will it hit the gun it was expelled from? When I place the muzzle offset wrong so that it it ejects inside the gun, it wont collide. Though that might be different with shells. I mean have it have the normal muzzle offset, but have a single pixel floating a few spots to the right of the muzzle offset
Attachments:
File comment: an example pic (enlarged for demonstration purposes)
example.bmp [3.87 KiB]
Downloaded 171 times
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Mon Dec 03, 2007 9:22 pm |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: Wounds for rounds
I know what you mean, but a pixel even two clonelenght away will still be part of the gun.
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Mon Dec 03, 2007 9:37 pm |
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ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
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Re: Wounds for rounds
If I'm understanding you correctly you want to fire multiple shells at the same time, sort of like a flak cannon shotgun correct? My killgun works pretty much to that effect, it just fires single rounds but at such a high rate of fire that it pretty much fires the simultaneously.
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Tue Dec 04, 2007 12:56 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Wounds for rounds
Actually, I want to fire a single round. Then, that round will have wounds, wich will cause multiple trails. I want to know how to cause multiple wounds, one is easy.
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Tue Dec 04, 2007 11:57 am |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: Wounds for rounds
How about doing it the other way around? Using the casing as the "wounded" and a round to make the wounds?
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Tue Dec 04, 2007 3:18 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Wounds for rounds
I doubt the casing can be an MOSRating.
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Tue Dec 04, 2007 3:19 pm |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Re: Wounds for rounds
Try make firing rate 999999 and six rounds in magazine. BOO!!
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Tue Dec 04, 2007 3:30 pm |
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