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 Wounds for rounds 
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Wounds for rounds
Now, I need to know that is it possible to make a gun fire multiple shells on one shot? If so, then how?
I'm meaning like 3-6 shells.
Why I need to know this? My mod gun need multiple trails, so I could get the effect that I need.
Thanks in advance.


Mon Dec 03, 2007 1:06 pm
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Post Re: Wounds for rounds
Why not just make the shell be a TD that instantly explodes into multiple particles?


Mon Dec 03, 2007 4:52 pm
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Post Re: Wounds for rounds
Hey, nice idea, I'm just too tired to think about stuff like that.


Mon Dec 03, 2007 5:04 pm
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Post Re: Wounds for rounds
Kallemort wrote:
Hey, nice idea, I'm just too tired to think about stuff like that.



What a silly excuse :P


Mon Dec 03, 2007 5:56 pm
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Post Re: Wounds for rounds
Cause you can't control how fast the things are exploded or what direction they're exploded in.

At the top of the round code, there is a variable called ParticleCount. It does what it says on the tin.


Mon Dec 03, 2007 6:49 pm
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Post Re: Wounds for rounds
I think a copyof a round wont work for shells. Using a normal MOPixel already crashes the game.


Mon Dec 03, 2007 7:04 pm
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Post Re: Wounds for rounds
blipflip wrote:
Cause you can't control how fast the things are exploded or what direction they're exploded in.

At the top of the round code, there is a variable called ParticleCount. It does what it says on the tin.

what if it were an impact grenade that shoots out of the gun, but hits a floating pixel that is part of the gun sprite? wouldn't that make it so the direction that you're shooting is the direction the bomb explodes?


Mon Dec 03, 2007 8:58 pm
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Post Re: Wounds for rounds
But will it hit the gun it was expelled from? When I place the muzzle offset wrong so that it it ejects inside the gun, it wont collide. Though that might be different with shells.


Mon Dec 03, 2007 9:10 pm
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Post Re: Wounds for rounds
gobbo_the_civet wrote:
But will it hit the gun it was expelled from? When I place the muzzle offset wrong so that it it ejects inside the gun, it wont collide. Though that might be different with shells.

I mean have it have the normal muzzle offset, but have a single pixel floating a few spots to the right of the muzzle offset


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Mon Dec 03, 2007 9:22 pm
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Post Re: Wounds for rounds
I know what you mean, but a pixel even two clonelenght away will still be part of the gun.


Mon Dec 03, 2007 9:37 pm
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Post Re: Wounds for rounds
If I'm understanding you correctly you want to fire multiple shells at the same time, sort of like a flak cannon shotgun correct? My killgun works pretty much to that effect, it just fires single rounds but at such a high rate of fire that it pretty much fires the simultaneously.


Tue Dec 04, 2007 12:56 am
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Post Re: Wounds for rounds
Actually, I want to fire a single round. Then, that round will have wounds, wich will cause multiple trails.
I want to know how to cause multiple wounds, one is easy.


Tue Dec 04, 2007 11:57 am
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Post Re: Wounds for rounds
How about doing it the other way around? Using the casing as the "wounded" and a round to make the wounds?


Tue Dec 04, 2007 3:18 pm
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Post Re: Wounds for rounds
I doubt the casing can be an MOSRating.


Tue Dec 04, 2007 3:19 pm
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Post Re: Wounds for rounds
Try make firing rate 999999 and six rounds in magazine.
BOO!!


Tue Dec 04, 2007 3:30 pm
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