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Destroying emitters
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Author:  Djinn [ Mon Dec 03, 2007 3:33 am ]
Post subject:  Destroying emitters

Can emitters be made to gib off a rocket? As in, can you make a rocket in which you can shoot all four thrusters off individually? I know you can with dropships to a certain extent, but I'm undertaking a pretty massive project which would be made a lot better if this could be implemented. Any ideas?

Author:  purple [ Mon Dec 03, 2007 3:42 am ]
Post subject:  Re: Destroying emitters

It works on dropships because the emitter on the dropship is connected to the engine which in turn is connected to the dropship.

Once the engine is gibbed, the emitter is turned off.

Author:  ropeface [ Mon Dec 03, 2007 5:24 am ]
Post subject:  Re: Destroying emitters

I recall once I shot my friend's clone and he said that I must have gibbed his jetpack because he couldn't fly anymore. It was a regular, not a mod at all either, no edited code. I'm not sure if it's true but, then why would he lie?

Author:  Control [ Mon Dec 03, 2007 5:25 am ]
Post subject:  Re: Destroying emitters

ropeface wrote:
I recall once I shot my friend's clone and he said that I must have gibbed his jetpack because he couldn't fly anymore. It was a regular, not a mod at all either, no edited code. I'm not sure if it's true but, then why would he lie?


I've had the same thing happen to me, he's not lying.

Author:  Foa [ Mon Dec 03, 2007 5:33 am ]
Post subject:  Re: Destroying emitters

Just make the emitter "GetHitByMos = 1"

Author:  Djinn [ Mon Dec 03, 2007 7:12 am ]
Post subject:  Re: Destroying emitters

Well if I can get it to work that'd be a bonus.

Author:  numgun [ Mon Dec 03, 2007 8:56 am ]
Post subject:  Re: Destroying emitters

Make the jointstrenght very low and even negative if you want it to come off right away.

Author:  Djinn [ Mon Dec 03, 2007 10:11 am ]
Post subject:  Re: Destroying emitters

numgun wrote:
Make the jointstrenght very low and even negative if you want it to come off right away.


Good advice. Check your PMs.

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