Data Realms Fan Forums http://45.55.195.193/ |
|
"How to add actors in activities" Guide http://45.55.195.193/viewtopic.php?f=1&t=8761 |
Page 1 of 2 |
Author: | Mushroom head [ Sun Dec 02, 2007 2:22 pm ] | ||||||||||||
Post subject: | "How to add actors in activities" Guide | ||||||||||||
If you don´t know how, read this guide Scroll down little bit to see pics.... 1. First you copy actor file(in my case maxi.rte), then add it to Base.rte 2. Second, go to original actors folder, in my case: Maxi.rte 3. You just edit little bit index Like this DataModule //IncludeFile = Maxi.rte/Actors.ini Don´t edit folder´s index ( in this time maxi.rte) on base.rte 4: Then check actors instance name AddActor = AHuman InstanceName = MAXIMILLIAN AddToGroup = Clones AddToGroup = AAL 5. Then edit Activities like this AddInventory = AHuman CopyOf = MAXIMILLIAN Team = 1 AddInventory = HDFirearm CopyOf = Blunderbuss AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield 6. Everything should be working fine. And last, i added activities, so all you need is replace the old one (In base.rte) Whit this new one and you have to copy Maxi.rte and add it on base.rte. After that, go edit Maxi.rte´s index DataModule //IncludeFile = Maxi.rte/Actors.ini After that, have fun Oh, and if you don´t have MAXIMILLIAN, go download one in mods section. V2 Oh and i posted some pictures... V3 Another Method DataModule IncludeFile = Maxi.rte/Actors.ini // <- COPY THIS LINE Then paste these into the Base.rte/Index.ini, just ABOVE activities. Like this: DataModule IncludeFile = Base.rte/Materials.ini IncludeFile = Base.rte/Sounds.ini IncludeFile = Base.rte/Effects.ini IncludeFile = Base.rte/Ammo.ini IncludeFile = Base.rte/Devices.ini IncludeFile = Base.rte/Actors.ini IncludeFile = Base.rte/Scenes.ini IncludeFile = Maxi.rte/Actors.ini // <- Paste Mods here ... IncludeFile = Base.rte/Activities.ini // <- ... Just above this line. (This way Mods are defined before Activities.ini is read. As in ... first you tell the game who Maximillian is, then you tell the game to spawn him.) Ok, NOW you can use Maxi in your Activities.ini. But, when you get in-game, the buy menu shows him twice. Why? Because He's being created by the Base.rte/Index.ini AND the Maxi.rte/Index.ini ... Open the mod's Index.ini . In this case, Maxi.rte/Index.ini, and comment out everything under DataModules. Like so: DataModule // IncludeFile = Maxi.rte/Actors.ini Now you have a perfectly integrated Mod! Just look up the name of the Actor/Weapon/Dropship, and use it in Activities.ini. Watch out, these ARE case sensitive. NOTE: WHEN USING MANY MODS TOGETHER, YOU MAY RUN INTO SOME ISSUES ... *NAMING. If two mods use the same name, you'll have to change one of them in order to use both in the Activities.ini. For instance, two mods call an actor "My Actor". Change one actor's InstanceName to "My Actor2", or the actors will clash. *CUSTOM MATERIALS can cause clashes when a mod tries to create a material using an already-occupied index number. Normally, Data designed the game to just treat each Mod seperately, but when you add them to Base.rte/Index.ini ALL Mods use the same material index. To fix, find the Custom Material which is causing an error, and change it's index to an unused number. (Look in Base.rte/Materials.ini for useable material index numbers) Thanks to Eternjc
|
Author: | TrouserDemon [ Sun Dec 02, 2007 2:53 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
Mushroom head wrote: 1. First you copy actor what you wanted in activities, then add it on Base.rte Could you explain that in more detail please, your grammar is confusing. |
Author: | Mushroom head [ Sun Dec 02, 2007 2:55 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
Oh yeah i know. You copy character´s folder and add it to Base.rte... |
Author: | TrouserDemon [ Sun Dec 02, 2007 2:56 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
What is "actor"? |
Author: | Mushroom head [ Sun Dec 02, 2007 2:58 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
Character.... |
Author: | TrouserDemon [ Sun Dec 02, 2007 3:00 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
I think your less-than-perfect english is confusing me, I'll wait for someone else to post further instructions. |
Author: | Mushroom head [ Sun Dec 02, 2007 3:01 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
Hell naw, i going to post video in youtube so wait a sec... |
Author: | war_man333 [ Sun Dec 02, 2007 3:29 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
He's telling the truth, your grammar is very confusing |
Author: | TrouserDemon [ Sun Dec 02, 2007 4:31 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
So how do I give them custom weapons? |
Author: | Mushroom head [ Sun Dec 02, 2007 4:45 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
Im not pretty sure because i never add weapons..I guess same way... |
Author: | TrouserDemon [ Sun Dec 02, 2007 4:50 pm ] | ||
Post subject: | Re: "How to add actors in activities" Guide | ||
Why the hell isn't this working? I redid all the filepaths and everything, but it still can't find clone sarge helmet gib for some reason.
|
Author: | Mushroom head [ Sun Dec 02, 2007 4:56 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
You didin´t edit index // And you need two copies, one in base.rte, and one in folder. And you only edit folder´s version of same mod...WHIT THESE// |
Author: | TrouserDemon [ Sun Dec 02, 2007 4:59 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
Why do I need two copies? |
Author: | Mushroom head [ Sun Dec 02, 2007 5:00 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
You don´t need, but thats easier way...And if you don´t make a copy, it will be more harder... |
Author: | TrouserDemon [ Sun Dec 02, 2007 5:04 pm ] |
Post subject: | Re: "How to add actors in activities" Guide |
Also, I did what you said, and it still can't find "Gib Helmet". |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |