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Whats wrong now? http://45.55.195.193/viewtopic.php?f=1&t=8760 |
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Author: | 3 solid [ Sun Dec 02, 2007 10:13 am ] |
Post subject: | Whats wrong now? |
Line 32 in this code is wrong apparantly. Line 32 is- Code: AddAmmo = Round InstanceName = Wparticle ParticleCount = 1 Particle = MOPixel InstanceName = Wparticle Mass = 0 RestThreshold = 500 LifeTime = 1500 Sharpness = 0 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 25 Shell = MOSParticle CopyOf = Casing FireVelocity = 80 ShellVelocity = 10 Separation = 5 [b]ScreenEffect = ContentFile[/b] FilePath = Base.rte/Effects/Glows/BlueSmall.bmp EffectStartTime = 25 EffectStopTime = 100 EffectStartStrength = 1.0 EffectStopStrength = 0.5 Code tags are your friends. -Control I can't see any problem. (Yes it is a useless particle, I use it for flashy effect) I have all the tabs in the right places too. |
Author: | DiviX [ Sun Dec 02, 2007 10:37 am ] |
Post subject: | Re: Whats wrong now? |
i dont think you can make stuff with 0 mass try making it 0.00001 and i dont think you can put screen effet to bullets |
Author: | robowurmz [ Sun Dec 02, 2007 10:41 am ] |
Post subject: | Re: Whats wrong now? |
DiviX wrote: i dont think you can make stuff with 0 mass try making it 0.00001 and i dont think you can put screen effet to bullets Yes you can, you idiot. I've done it with my Chemical Cannon (which isn't going to be released, it's just a glowing-landscape-eating-acid sprayer). Code here; AddAmmo = Round InstanceName = Chemical Cannon Round ParticleCount = 2 //You have to put the screeneffect here. Particle = MOPixel ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowBig.bmp EffectStartTime = 0 EffectStopTime = 10000 EffectStartStrength = 1.0 EffectStopStrength = 0.5 InstanceName = Chemical Cannon Round Mass = 0.3 RestThreshold = 500 LifeTime = 7500 Sharpness = 2500 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 0 G = 155 B = 0 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 0 G = 155 B = 0 TrailLength = 2500 |
Author: | DiviX [ Sun Dec 02, 2007 1:18 pm ] |
Post subject: | Re: Whats wrong now? |
you dont need to say idiot you stupid asstard f@g and thx for telling me that (where to put the screen effect) |
Author: | 3 solid [ Sun Dec 02, 2007 6:38 pm ] |
Post subject: | Re: Whats wrong now? |
Hey hey hey, stop with the insults. Thanks robowurmz, I'll try that then ask for a lock. EDIT: Now it says there's a problem with line 7, which is, guess what- ScreenEffect = ContentFile This code doesn't like me. |
Author: | Sixteen [ Sun Dec 02, 2007 6:48 pm ] |
Post subject: | Re: Whats wrong now? |
3 solid wrote: Line 32 in this code is wrong apparantly. Line 32 is- AddAmmo = Round InstanceName = Wparticle ParticleCount = 1 Particle = MOPixel InstanceName = Wparticle You put Instance name twice. EDIT: I'm not sure, nevermind |
Author: | purple [ Sun Dec 02, 2007 8:07 pm ] |
Post subject: | Re: Whats wrong now? |
Put the screen effect under "Particle =" like so: Note that this isn't your weapon code, so don't copy-paste it and expect it to work for you. Code: AddAmmo = Round InstanceName = Round Liquid Flame ParticleCount = 3 Particle = MOSParticle InstanceName = Liquid Flame Mass = 0.5 RestThreshold = -1 LifeTime = 1000 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowSmall.bmp EffectStartTime = 0 EffectStopTime = 1500 EffectStartStrength = 0.1 EffectStopStrength = 0.3 |
Author: | 3 solid [ Mon Dec 03, 2007 4:39 pm ] |
Post subject: | Re: Whats wrong now? |
I'm not that stupid. Trying it now.. EDIT: It worked, but now something else is bugging up, it's probably just a misspelling though. Lock plz. |
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