Data Realms Fan Forums http://45.55.195.193/ |
|
Actor health and gold?!! http://45.55.195.193/viewtopic.php?f=1&t=8757 |
Page 1 of 1 |
Author: | Darlos9D [ Sun Dec 02, 2007 2:37 am ] |
Post subject: | Actor health and gold?!! |
Okay, this is bizarre. I'm trying to give an actor a lot of health. I have it set to 1000. for some reason its making the actor cost 220 gold, when I only have it set to cost 40 gold. And the more I increase the health, the more money it costs. But in-game, it still says it takes 40 gold in the menu, even though when I buy it it takes more gold, or I can't buy it at all because it costs so much. What is this? Is it some kind of bug? Health is the ONLY thing I'm changing, I swear, and the game even shows me my intended gold cost even when it takes more when I actually buy it. What gives? |
Author: | TrouserDemon [ Sun Dec 02, 2007 2:39 am ] |
Post subject: | Re: Actor health and gold?!! |
The cost of the craft you use to bring it down with? |
Author: | Alenth Eneil [ Sun Dec 02, 2007 2:39 am ] |
Post subject: | Re: Actor health and gold?!! |
I think you have some corrupted CC. |
Author: | Sixteen [ Sun Dec 02, 2007 3:26 am ] |
Post subject: | Re: Actor health and gold?!! |
No. It's the same for the Blaximillian. When you put it in pre-game, it does something with the gold cost depending on the hp. I don't think you can fix it. It's fine if you order in game though |
Author: | Azukki [ Sun Dec 02, 2007 3:28 am ] |
Post subject: | Re: Actor health and gold?!! |
Health is supposed to be 100, a percentage. (Or at least, regular CC actors suggest this) If you want to make an actor able to take more damage, give him a better material. Starting health effects price when you're buying actors sometimes, it's a bug/glitch. It probably has something to do with how you get your full money back when you return a ship that hasn't been damaged, but you get less back for a heavily damaged ship. And you lose money if you manage to return a negative health ship. So to avoid this, and make your actor fit in with the regular CC actors, give your actor a material with higher structural integrity, higher gibbing variables, etc, and 100 health. Or lower, if you want a weaker actor. |
Author: | whitty [ Sun Dec 02, 2007 5:35 am ] |
Post subject: | Re: Actor health and gold?!! |
so this is what happened when i placed my gold-bleeding 1 million health clone in game... i never realized this before. |
Author: | Darlos9D [ Sun Dec 02, 2007 8:51 am ] |
Post subject: | Re: Actor health and gold?!! |
Azukki wrote: Health is supposed to be 100, a percentage. (Or at least, regular CC actors suggest this) If you want to make an actor able to take more damage, give him a better material. Starting health effects price when you're buying actors sometimes, it's a bug/glitch. It probably has something to do with how you get your full money back when you return a ship that hasn't been damaged, but you get less back for a heavily damaged ship. And you lose money if you manage to return a negative health ship. So to avoid this, and make your actor fit in with the regular CC actors, give your actor a material with higher structural integrity, higher gibbing variables, etc, and 100 health. Or lower, if you want a weaker actor. Yes, I understand what the health is supposed to mean, and wouldn't try to go beyond 100 if I could avoid it. But if you refer to this post of mine: http://www.datarealms.com/forum/viewtopic.php?f=1&t=8754 You can see why I tried doing this. I think I'm just scrapping the idea, though. |
Author: | Azukki [ Sun Dec 02, 2007 10:42 am ] |
Post subject: | Re: Actor health and gold?!! |
Wait, so... how is it being damaged? Is the arm gibbing off, creating a breakwound? Or is the recoil force simply exceeding the ImpulseDamageThreshold? If so, you could give that actor a higher ImpulseDamageThreshold and that would probably fix it. I guess this should go in your other topic, but whatever. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |