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How can i make bullet casings explode?
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Author:  NeoSeeker [ Sun Dec 02, 2007 12:32 am ]
Post subject:  How can i make bullet casings explode?

just as an effect, maybe even damage the person standing on it, would it be possible to make bullet casings explode a couple seconds after they come out of the gun?

Author:  Control [ Sun Dec 02, 2007 1:59 am ]
Post subject:  Re: How can i make bullet casings explode?

Code:
   Shell = TDExplosive
      CopyOf = GibbableTDExplosive


Gibbable because ejected TDExplosives aren't on a timer.

Author:  Alenth Eneil [ Sun Dec 02, 2007 2:20 am ]
Post subject:  Re: How can i make bullet casings explode?

But WHY.

Lol, I recall the multigun.

Everything on that gun did damage. I think we had the magazine gib.

Author:  Darlos9D [ Sun Dec 02, 2007 2:25 am ]
Post subject:  Re: How can i make bullet casings explode?

Alenth Eneil wrote:
But WHY.

Lol, I recall the multigun.

Everything on that gun did damage. I think we had the magazine gib.

Lol, thats pretty funny.

... yeah, thats all my input.

Author:  Azukki [ Sun Dec 02, 2007 3:38 am ]
Post subject:  Re: How can i make bullet casings explode?

Control wrote:
Code:
   Shell = TDExplosive
      CopyOf = GibbableTDExplosive


Gibbable because ejected TDExplosives aren't on a timer.


If it's just gibbing, couldn't it also be a gibbable MOSRotating?
That seems like it would be simpler, and it would look a bit better, as it would rotate while falling to the ground.

Author:  Alenth Eneil [ Sun Dec 02, 2007 6:14 pm ]
Post subject:  Re: How can i make bullet casings explode?

TDEs are MOSRs that have a timer.

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