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How can i make bullet casings explode? http://45.55.195.193/viewtopic.php?f=1&t=8755 |
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Author: | NeoSeeker [ Sun Dec 02, 2007 12:32 am ] |
Post subject: | How can i make bullet casings explode? |
just as an effect, maybe even damage the person standing on it, would it be possible to make bullet casings explode a couple seconds after they come out of the gun? |
Author: | Control [ Sun Dec 02, 2007 1:59 am ] |
Post subject: | Re: How can i make bullet casings explode? |
Code: Shell = TDExplosive CopyOf = GibbableTDExplosive Gibbable because ejected TDExplosives aren't on a timer. |
Author: | Alenth Eneil [ Sun Dec 02, 2007 2:20 am ] |
Post subject: | Re: How can i make bullet casings explode? |
But WHY. Lol, I recall the multigun. Everything on that gun did damage. I think we had the magazine gib. |
Author: | Darlos9D [ Sun Dec 02, 2007 2:25 am ] |
Post subject: | Re: How can i make bullet casings explode? |
Alenth Eneil wrote: But WHY. Lol, I recall the multigun. Everything on that gun did damage. I think we had the magazine gib. Lol, thats pretty funny. ... yeah, thats all my input. |
Author: | Azukki [ Sun Dec 02, 2007 3:38 am ] |
Post subject: | Re: How can i make bullet casings explode? |
Control wrote: Code: Shell = TDExplosive CopyOf = GibbableTDExplosive Gibbable because ejected TDExplosives aren't on a timer. If it's just gibbing, couldn't it also be a gibbable MOSRotating? That seems like it would be simpler, and it would look a bit better, as it would rotate while falling to the ground. |
Author: | Alenth Eneil [ Sun Dec 02, 2007 6:14 pm ] |
Post subject: | Re: How can i make bullet casings explode? |
TDEs are MOSRs that have a timer. |
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