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 How can i make bullet casings explode? 
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post How can i make bullet casings explode?
just as an effect, maybe even damage the person standing on it, would it be possible to make bullet casings explode a couple seconds after they come out of the gun?


Sun Dec 02, 2007 12:32 am
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Post Re: How can i make bullet casings explode?
Code:
   Shell = TDExplosive
      CopyOf = GibbableTDExplosive


Gibbable because ejected TDExplosives aren't on a timer.


Sun Dec 02, 2007 1:59 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: How can i make bullet casings explode?
But WHY.

Lol, I recall the multigun.

Everything on that gun did damage. I think we had the magazine gib.


Sun Dec 02, 2007 2:20 am
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Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
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Post Re: How can i make bullet casings explode?
Alenth Eneil wrote:
But WHY.

Lol, I recall the multigun.

Everything on that gun did damage. I think we had the magazine gib.

Lol, thats pretty funny.

... yeah, thats all my input.


Sun Dec 02, 2007 2:25 am
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: How can i make bullet casings explode?
Control wrote:
Code:
   Shell = TDExplosive
      CopyOf = GibbableTDExplosive


Gibbable because ejected TDExplosives aren't on a timer.


If it's just gibbing, couldn't it also be a gibbable MOSRotating?
That seems like it would be simpler, and it would look a bit better, as it would rotate while falling to the ground.


Sun Dec 02, 2007 3:38 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: How can i make bullet casings explode?
TDEs are MOSRs that have a timer.


Sun Dec 02, 2007 6:14 pm
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