Re: How can i make bullet casings explode?
Control wrote:
Code:
Shell = TDExplosive
CopyOf = GibbableTDExplosive
Gibbable because ejected TDExplosives aren't on a timer.
If it's just gibbing, couldn't it also be a gibbable MOSRotating?
That seems like it would be simpler, and it would look a bit better, as it would rotate while falling to the ground.