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Person launcher
http://45.55.195.193/viewtopic.php?f=1&t=8727
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Author:  Evil Frosted Muffins [ Fri Nov 30, 2007 12:12 am ]
Post subject:  Person launcher

I am just wondering if i should do this and people would like it. I am going to make a basic homing launcher but instead of launching missles it launches green clones with ak-47's. I would make 2 people launchers one would be an uber gun (short reload time) and a balanced one. you would not be able to control the clones but it would still be cool to spawn quick and massive armies of green clones. Comment on my idea plz.

Author:  TrouserDemon [ Fri Nov 30, 2007 12:15 am ]
Post subject:  Re: Person launcher

Go for it, I'd DL.

Please have a good sprite though.

Maybe a glass cloning tank thing?

Author:  The Mushroom Man [ Fri Nov 30, 2007 12:22 am ]
Post subject:  Re: Person launcher

Its already been done... It didn't work well either... plus you can't control the gibbed/launched clones. They would be sitting ducks for the enemy.

Author:  Evil Frosted Muffins [ Fri Nov 30, 2007 12:23 am ]
Post subject:  Re: Person launcher

Lol I sprite really slow so at first i will realease the gun with a crap sprite just sso people can tes then i will reales as final in mod section with a good sprite sumtin like a big blue bazzoka with a tank on top with a green clone head in it.


edit: mushroomman you could not control them and they would not move but they would fire their guns

Author:  Grif [ Fri Nov 30, 2007 1:01 am ]
Post subject:  Re: Person launcher

Christ.

Reading this thread is comparable to burying your head in a bathtub full of human feces, taking a large lungful in, and then attempting to read the fine print of a mortgage document.

Could you people at least pretend to care about the english language?

Author:  The Mushroom Man [ Fri Nov 30, 2007 1:04 am ]
Post subject:  Re: Person launcher

I assume you weren't referring to my post...

Author:  TrouserDemon [ Fri Nov 30, 2007 1:05 am ]
Post subject:  Re: Person launcher

Or mine.

Author:  Grif [ Fri Nov 30, 2007 1:09 am ]
Post subject:  Re: Person launcher

I was referring to the forum in general.

Author:  TrouserDemon [ Fri Nov 30, 2007 1:10 am ]
Post subject:  Re: Person launcher

Then why did you post in this specific thread?

Author:  Grif [ Fri Nov 30, 2007 1:12 am ]
Post subject:  Re: Person launcher

BECAUSE IT WAS A GLORIOUS ♥♥♥♥ EXAMPLE OF IT

NOW WILL YOU ♥♥♥♥ RETARDS STOP PESTERING ME

Author:  No_0ne [ Fri Nov 30, 2007 2:28 am ]
Post subject:  Re: Person launcher

Grif wrote:
BECAUSE IT WAS A GLORIOUS fudge EXAMPLE OF IT

NOW WILL YOU fudge RETARDS STOP PESTERING ME



Mmmm... fudge.

Author:  Classified [ Fri Nov 30, 2007 4:14 am ]
Post subject:  Re: Person launcher

Sorry to interupt, but that complaint is missing the '!' mark. I suggest to fix that, as you are complaining of incorrect use of english.

Author:  3 solid [ Fri Nov 30, 2007 10:49 pm ]
Post subject:  Re: Person launcher

I don't know when, but at some point the whole "Gibbed actors have no brains" thing was fixed.

Gibbed actors are now controllable and stuff.

Author:  TrouserDemon [ Fri Nov 30, 2007 10:50 pm ]
Post subject:  Re: Person launcher

Really?

I tried that a while ago (this build), and it was still uncontrollable.

Author:  3 solid [ Fri Nov 30, 2007 10:56 pm ]
Post subject:  Re: Person launcher

Explain the zombie mod then. They gib out of rockets and then proceed to feast on your brains.

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