Author |
Message |
Tazz
Joined: Sat Nov 03, 2007 7:37 pm Posts: 5
|
Making a Gunship and havin some Problems...
Quote: Ok so I've been making a Gunship which is kind of a helicopter with 2 miniguns under it. It works mostly fine but there are two problems with it Firstly, the ship doesn't touch ground if you land slowly. It looks like it has two invisible legs under it, but I can't fix it with the leg offset vectors. Secondly the ship has wing-like streeting emitters on it and they just don't connect with ground or MOs. I've tried to do everything I know might help but still no effects. I just want them to gib Oh and I haven't yet paid attention to the hatch and exit things so they are messed up So I just want to ask for some advice. I've tried everything I think might fix these problems but still haven't found a way. OK problem #1 is solved and I've made it technically impossible to transport troops with it. It's designed to be a battleship so I though why should it be able to transport troops File and pic updated to the latest version.
Last edited by Tazz on Sat Dec 01, 2007 9:58 am, edited 2 times in total.
|
Wed Nov 28, 2007 6:41 pm |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: Making a Gunship and havin some Problems...
Tazz wrote: Ok so I've been making a Gunship which is kind of a helicopter with 2 miniguns under it. It works mostly fine but there are two problems with it Firstly, the ship doesn't touch ground if you land slowly. It looks like it has two invisible legs under it, but I can't fix it with the leg offset vectors. Secondly the ship has wing-like streeting emitters on it and they just don't connect with ground or MOs. I've tried to do everything I know might help but still no effects. I just want them to gib Oh and I haven't yet paid attention to the hatch and exit things so they are messed up wait... what?
|
Thu Nov 29, 2007 6:07 am |
|
|
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
|
Re: Making a Gunship and havin some Problems...
The Landing Leg's Atom groups are making it so it can't touch the ground.
I think. I can't DL the mod, since I'm on a mac at the moment,.
|
Thu Nov 29, 2007 4:59 pm |
|
|
Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
|
Re: Making a Gunship and havin some Problems...
Tazz wrote: Ok so I've been making a Gunship which is kind of a helicopter with 2 miniguns under it. It works mostly fine but there are two problems with it Firstly, the ship doesn't touch ground if you land slowly. It looks like it has two invisible legs under it, but I can't fix it with the leg offset vectors. Secondly the ship has wing-like streeting emitters on it and they just don't connect with ground or MOs. I've tried to do everything I know might help but still no effects. I just want them to gib Oh and I haven't yet paid attention to the hatch and exit things so they are messed up So I just want to ask for some advice. I've tried everything I think might fix these problems but still haven't found a way. As for the legs, go to where you define the legs and find the MaxLength attribute, and set it to zero (or 1 if that crashes the game, which it does sometimes). Then you probably shouldn't have to worry about it, as the legs will be too short to touch anything. I had this same problem when making a turret, so hopefully the logic applies. I'm not sure what you're talking about with the "streeting emitters".
|
Thu Nov 29, 2007 6:32 pm |
|
|
Tazz
Joined: Sat Nov 03, 2007 7:37 pm Posts: 5
|
Re: Making a Gunship and havin some Problems...
zalo wrote: The Landing Leg's Atom groups are making it so it can't touch the ground. Thanks! That solved problem #1 I still haven't got the wings above it to gib though. I thought only GetsHitByMOs = 1 and GibImpulseLimit would do the trick but seems like it isn't that easy The wings don't even seem to touch anything. They just slide behind things and ground and that I consider a problem.
|
Thu Nov 29, 2007 7:19 pm |
|
|
ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
|
Re: Making a Gunship and havin some Problems...
Is it just me or are old mods just being remade again and people seeing them as new mods? I seem to remember avidly using a helicopter with two gatling guns in old builds...
|
Fri Nov 30, 2007 3:26 am |
|
|
CherryT
Joined: Thu Jan 18, 2007 5:16 am Posts: 397 Location: Back at DRL for a while?
|
Re: Making a Gunship and havin some Problems...
Tazz wrote: zalo wrote: The Landing Leg's Atom groups are making it so it can't touch the ground. Thanks! That solved problem #1 I still haven't got the wings above it to gib though. I thought only GetsHitByMOs = 1 and GibImpulseLimit would do the trick but seems like it isn't that easy The wings don't even seem to touch anything. They just slide behind things and ground and that I consider a problem. HitsMOs needs to be 1 as well, by the way. I'm guessing you've defined the gibs as well (too lazy to check code... in the middle of doing something and just wanted to come on to the forums for a second, AddGib and all that jazz) and made sure that they're attachments and not just one big sprite. Make sure your gibs have a high LifeTime (though they shouldn't be disappearing if you've defined them without it) and also ensure that all your sprite paths are correct on the code for the gib MOSRotatings (it should tell you if something is wrong if the sprite is not there, though). If you want to make sure it's gibbing at all, try setting the gibs on the wings to something that you know works like green clone heads. This way, you can find out if it's your gibs or just the code for the ship. Also, good to see another intelligent user joining the forums. Your sprite looks great as well. Happy modding!
|
Fri Nov 30, 2007 4:57 am |
|
|
3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
|
Re: Making a Gunship and havin some Problems...
ropeface wrote: Is it just me or are old mods just being remade again and people seeing them as new mods? I seem to remember avidly using a helicopter with two gatling guns in old builds... If the newb hasn't heard of it (and I'm pretty sure this one hasn't) then it isn't copying.
|
Fri Nov 30, 2007 10:49 pm |
|
|
ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
|
Re: Making a Gunship and havin some Problems...
Yeah you're right. In any case this one has incredibly better spriting. [hint] Hopefully some custom sounds too.[/hint]
Also I do actually support this mod, despite my initial comment.
|
Sat Dec 01, 2007 4:16 am |
|
|
Tazz
Joined: Sat Nov 03, 2007 7:37 pm Posts: 5
|
Re: Making a Gunship and havin some Problems...
Ok so at this point The Gunship works nicely but there's still the problem with the wing-emitters. I've made them GetsHitByMOs = 1 and HitsMOs = 1 which I think should make it touch ground and bullets but no... They just slide behind things like they weren't even there and bullets go right through them. I'm wondering if there are some kind of AtomGroup problems again because I still haven't figured them out The current version includes gibs for the body and the wings (which don't gib ) and updated sprites. I hope someone more experienced than me would bother to check the code and point out problems if found. And I have actually though of making some kinds of custom sounds for the engines but first I want to get the bigger problems out of the way Updated file and pic can be found in my first post.
|
Sat Dec 01, 2007 9:45 am |
|
|
ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
|
Re: Making a Gunship and havin some Problems...
Ok by wings do you mean the LST and the RST?
Have you considered just attaching the LST and RST sprites to the body and making the actual thrusters just null pixels? That would be a cheap and effective solution.
|
Sat Dec 01, 2007 4:56 pm |
|
|
Tazz
Joined: Sat Nov 03, 2007 7:37 pm Posts: 5
|
Re: Making a Gunship and havin some Problems...
ropeface wrote: Have you considered just attaching the LST and RST sprites to the body and making the actual thrusters just null pixels? That would be a cheap and effective solution. I've never actually thought of that However I'd like that it would be possible to destroy the wings separately, which could result in a dropship-like falling-mayhem when you lose control of the ship. But that's a great way to fix the problem if making them gib separately will prove too difficult so thanks a lot!
|
Sat Dec 01, 2007 7:16 pm |
|
|
ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
|
Re: Making a Gunship and havin some Problems...
Yeah I can't figure out what's wrong with the wings. If there's a problem I don't see it. Also, yes it would be cooler if the wings would gib seperately.
|
Sat Dec 01, 2007 7:51 pm |
|
|
Tazz
Joined: Sat Nov 03, 2007 7:37 pm Posts: 5
|
Re: Making a Gunship and havin some Problems...
ropeface wrote: Have you considered just attaching the LST and RST sprites to the body and making the actual thrusters just null pixels? That would be a cheap and effective solution. Well it seems my struggle with the wings has proven absolytely futile so I guess I'll have to fix them that way. It'll be a bit boring but hey at least the wings should touch the ground. I might release this mod in the mods forum when it's complete and if I find it worthy...
|
Tue Dec 04, 2007 7:39 am |
|
|
ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
|
Re: Making a Gunship and havin some Problems...
Personally I really like this mod. The way you executed the "guns" is a lot different than the old helicopter. My only complaint is that it's really hard to control, maybe by making it heavier or just weakening the rocket thrust it would be a little more bearable to control. It's entirely up to you though that's just my opinion.
|
Wed Dec 05, 2007 8:51 am |
|
|
|