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 Idea-Teleporter Gun 
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Joined: Fri Nov 02, 2007 9:36 am
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Post Idea-Teleporter Gun
I got the Idea after seeing this smiley
Image
Is it possible to do though?


Wed Nov 28, 2007 10:30 am
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Joined: Sat Oct 20, 2007 11:17 pm
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Post Re: Idea-Teleporter Gun
reminds me of the portal gun........ I don't think so.


Wed Nov 28, 2007 1:11 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Idea-Teleporter Gun
Not possible and thats the Unreal Tournaments translocator thingy.

Might be possible in later builds if Data implements my suggestion...


Wed Nov 28, 2007 1:15 pm
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Post Re: Idea-Teleporter Gun
Look at some code for a gun.

Grenades are just sprites that blow up and have numbers telling them what to do.

Bullets are just dots that hurt stuff.

That's pretty much it, no teleporters, or we'd have made 2000 already.


Wed Nov 28, 2007 8:18 pm
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Post Re: Idea-Teleporter Gun
Of course we can't have a teleport gun, but If someone try to make a gun that shoot a small enemy actor that come with a wep that attract you or anything else in its path to its direction.


Wed Nov 28, 2007 9:12 pm
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Post Re: Idea-Teleporter Gun
I'm currently making a mock teleporter, I won't say what it does, or someone will most certainly steal my idea, but it will take a while to complete, I'm trying to make an actor to go with it.


Thu Nov 29, 2007 6:51 pm
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Post Re: Idea-Teleporter Gun
maybe if it has reasonable negative mass that sucks you to wher you shot


Thu Nov 29, 2007 7:11 pm
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Post Re: Idea-Teleporter Gun
3 solid wrote:
Bullets are just dots that hurt stuff.


correction: bullets are low mass high velocity pixels


Thu Nov 29, 2007 7:13 pm
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Post Re: Idea-Teleporter Gun
I put it in dumb person speak.

Also, wasn't my post under yours before?


Thu Nov 29, 2007 10:17 pm
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Joined: Wed Sep 19, 2007 11:29 pm
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Post Re: Idea-Teleporter Gun
with coding it will end with trasnporting from place to place or being flung into something at high speeds.


Fri Nov 30, 2007 3:15 am
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Post Re: Idea-Teleporter Gun
Wait wasn't there a gun in like B14 that shot an explosive that in turn shot negative mass particles which just pulled everything towards it? So technically wouldn't this be just a ripoff of that? Also I don't think there's a way to pull only you towards it, it would pull everything in at once.


Fri Nov 30, 2007 3:20 am
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Data Realms Elite
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Post Re: Idea-Teleporter Gun
Please don't be an idea-ADOLF HITLER, PLEASE!!! :appeal:


Fri Nov 30, 2007 8:25 am
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Post Re: Idea-Teleporter Gun
Foa wrote:
Please don't be an idea-ADOLF HITLER, PLEASE!!! :appeal:


Sorry! I'm sorry! It's just that I see a lot of mods these days and I'm not really seeing anything new. I'm just a little bored. And yes I should be making some stuff myself (which I am trying to do) but like I just can't think of anything original. I just would like to see something different, it doesn't even have to be pretty, I just want someone to come out with a new idea.


Fri Nov 30, 2007 9:12 pm
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Post Re: Idea-Teleporter Gun
To help with your idea, a few things.

1st Enemy actors fire at you and only at you (or the closest "you" to them)
2nd Lifetime variables work on actors
3rd Actors can spawn with guns

If you can't work out what that means, you need some help in the logic area. :P


Fri Nov 30, 2007 10:43 pm
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Post Re: Idea-Teleporter Gun
3 solid wrote:
To help with your idea, a few things.

1st Enemy actors fire at you and only at you (or the closest "you" to them)
2nd Lifetime variables work on actors
3rd Actors can spawn with guns

If you can't work out what that means, you need some help in the logic area. :P


That's an interesting proposition but for a translocator gun I'm pretty sure it won't work out. However, you're proposal works extremely well as a sort of "gun in a can" type deal. Shoot out a lifetime variable actor, he gets the job done, dies, you shoot out another one. I like it. Unfortunately you're terribly limited to the actor type and weapon he spawns with. Unless you feel like making guns for every possible combination.


Sat Dec 01, 2007 6:22 am
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