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How to disable falling damage?
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Vizzy
Joined: Thu Nov 22, 2007 2:46 pm Posts: 4
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How to disable falling damage?
Hello there. I have been trying to make some of my chartacers able to jump from high distances, but they always splat and make noises... I just wanted to know that is there a way to not splat because the gravity? And no, I am not stupid and I know how to use jetpack.
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Fri Nov 23, 2007 1:57 pm |
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Normandy
Joined: Sun Nov 11, 2007 5:08 pm Posts: 11
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Re: How to disable falling damage?
No, I don't think there is, unless if you disable the ground. But then it gets hard to walk.
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Fri Nov 23, 2007 3:53 pm |
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MrEvilPoni
Joined: Sat Jun 23, 2007 9:16 pm Posts: 89 Location: Laukaa, Finland
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Re: How to disable falling damage?
Put this to your actor code.
ImpulseDamageThreshold = 99999999999
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Fri Nov 23, 2007 3:57 pm |
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Vizzy
Joined: Thu Nov 22, 2007 2:46 pm Posts: 4
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Re: How to disable falling damage?
MrEvilPoni wrote: Put this to your actor code.
ImpulseDamageThreshold = 99999999999 Tried already, but thanks for the suggestion. I am very confused why it doesen't help.
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Fri Nov 23, 2007 8:27 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: How to disable falling damage?
Then raise the GibImpulseLimit.
If the problem is them "splatting", then they're gibbing, so, yes, raise the GibImpulseLimit. It should be at the absolute bottom of the actor definition code.
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Fri Nov 23, 2007 9:32 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: How to disable falling damage?
If the actor has a low weight then they can fall from higher without taking damage.
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Sat Nov 24, 2007 12:01 am |
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Vizzy
Joined: Thu Nov 22, 2007 2:46 pm Posts: 4
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Re: How to disable falling damage?
Grif wrote: Then raise the GibImpulseLimit.
If the problem is them "splatting", then they're gibbing, so, yes, raise the GibImpulseLimit. It should be at the absolute bottom of the actor definition code. Thanks alot, that made it!
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Sat Nov 24, 2007 9:57 am |
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