View unanswered posts | View active topics It is currently Fri Dec 27, 2024 8:46 am



Reply to topic  [ 7 posts ] 
 How to disable falling damage? 
Author Message

Joined: Thu Nov 22, 2007 2:46 pm
Posts: 4
Reply with quote
Post How to disable falling damage?
Hello there. I have been trying to make some of my chartacers able to jump from high distances, but they always splat and make noises... I just wanted to know that is there a way to not splat because the gravity? And no, I am not stupid and I know how to use jetpack.


Fri Nov 23, 2007 1:57 pm
Profile
User avatar

Joined: Sun Nov 11, 2007 5:08 pm
Posts: 11
Reply with quote
Post Re: How to disable falling damage?
No, I don't think there is, unless if you disable the ground. But then it gets hard to walk.


Fri Nov 23, 2007 3:53 pm
Profile
User avatar

Joined: Sat Jun 23, 2007 9:16 pm
Posts: 89
Location: Laukaa, Finland
Reply with quote
Post Re: How to disable falling damage?
Put this to your actor code.

ImpulseDamageThreshold = 99999999999


Fri Nov 23, 2007 3:57 pm
Profile

Joined: Thu Nov 22, 2007 2:46 pm
Posts: 4
Reply with quote
Post Re: How to disable falling damage?
MrEvilPoni wrote:
Put this to your actor code.

ImpulseDamageThreshold = 99999999999


Tried already, but thanks for the suggestion.
I am very confused why it doesen't help.


Fri Nov 23, 2007 8:27 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: How to disable falling damage?
Then raise the GibImpulseLimit.

If the problem is them "splatting", then they're gibbing, so, yes, raise the GibImpulseLimit. It should be at the absolute bottom of the actor definition code.


Fri Nov 23, 2007 9:32 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 12:47 pm
Posts: 181
Location: I am the monkey. I can go ANYWHERE.
Reply with quote
Post Re: How to disable falling damage?
If the actor has a low weight then they can fall from higher without taking damage.


Sat Nov 24, 2007 12:01 am
Profile

Joined: Thu Nov 22, 2007 2:46 pm
Posts: 4
Reply with quote
Post Re: How to disable falling damage?
Grif wrote:
Then raise the GibImpulseLimit.

If the problem is them "splatting", then they're gibbing, so, yes, raise the GibImpulseLimit. It should be at the absolute bottom of the actor definition code.



Thanks alot, that made it!


Sat Nov 24, 2007 9:57 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 7 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.098s | 13 Queries | GZIP : Off ]