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Calling an Air/Artillery Strike
http://45.55.195.193/viewtopic.php?f=1&t=8587
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Author:  Darlos9D [ Mon Nov 19, 2007 12:55 am ]
Post subject:  Calling an Air/Artillery Strike

So, I had an idea for some kind of air strike or artillery strike.

You'd make a craft. When it arrived, it would immediately spawn some kind of downward-firing projectile that explodes. Then the craft would disappear somehow.

You could do an airstrike by having the craft exist long enough to move sideways and drop several explosives.

This been done? It seems like it would be fun to make.

Author:  Control [ Mon Nov 19, 2007 1:06 am ]
Post subject:  Re: Calling an Air/Artillery Strike

Sorta kinda. No craft, but it still bombs stuff.

viewtopic.php?f=23&t=8468

Author:  Darlos9D [ Mon Nov 19, 2007 1:14 am ]
Post subject:  Re: Calling an Air/Artillery Strike

Oh wow, this one is pretty durn cool. But yeah, I want to do something where you just call the strike itself like a craft. If this mod here can be made, I'm sure I can figure mine out.

When you call a craft, is there a way to make it spawn so it already has downward momentum?

Author:  Control [ Mon Nov 19, 2007 1:23 am ]
Post subject:  Re: Calling an Air/Artillery Strike

See: viewtopic.php?f=23&t=8218

Look through that to see what you need for the downward momentum.

Author:  Oluf McDude [ Mon Nov 19, 2007 1:33 am ]
Post subject:  Re: Calling an Air/Artillery Strike

An air strike? If you mean like "Hello, we need aerial support kthx", you could take a look at the banstaff. Make the muzzleoffset way up and a bit ahead of you, and have it launch some grenades/bombs/whatever at a low velocity. At least, that's how I think it works, I'm not sure.

Author:  Darlos9D [ Mon Nov 19, 2007 4:52 am ]
Post subject:  Re: Calling an Air/Artillery Strike

iwillcontrolyou wrote:
See: viewtopic.php?f=23&t=8218

Look through that to see what you need for the downward momentum.


Ah. Well, I was going for something a bit more abrupt and tactical than zOMG hueg bombs, as fun as those are. But your right, this can probably tell me a thing or two.

Author:  Grif [ Mon Nov 19, 2007 8:37 pm ]
Post subject:  Re: Calling an Air/Artillery Strike

I know the inner workings of both Thanatos's airstrike method and my own (obvi), so, feel free to ask me a question.

Author:  Prod [ Mon Nov 19, 2007 9:06 pm ]
Post subject:  Re: Calling an Air/Artillery Strike

Is the air strike for B18?

Author:  Grif [ Mon Nov 19, 2007 9:10 pm ]
Post subject:  Re: Calling an Air/Artillery Strike

Should be. Seeing as Than made it about 2 weeks ago.

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