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Small MOSRotating bullet going through actors.
http://45.55.195.193/viewtopic.php?f=1&t=8582
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Author:  Yukio [ Sun Nov 18, 2007 7:19 am ]
Post subject:  Small MOSRotating bullet going through actors.

But it only goes through them when fired right, not when fired left.
It's a normal, a bit bouncy bullet. Doesn't explode or anything.
What could be the problem?

Author:  Control [ Sun Nov 18, 2007 8:52 am ]
Post subject:  Re: Small MOSRotating bullet going through actors.

Try a bigger bullet?

Author:  Yukio [ Sun Nov 18, 2007 2:58 pm ]
Post subject:  Re: Small MOSRotating bullet going through actors.

Thanks, but that didn't work.

Author:  Grif [ Sun Nov 18, 2007 5:43 pm ]
Post subject:  Re: Small MOSRotating bullet going through actors.

Could you post the code?

Author:  Yukio [ Sun Nov 18, 2007 8:21 pm ]
Post subject:  Re: Small MOSRotating bullet going through actors.

Code:
AddAmmo = Round
   InstanceName = Musket Round
   ParticleCount = 1
   Particle = MOSRotating
      InstanceName = Musket Bullet
      Mass = 7
      RestThreshold = 500
      Sharpness = 440
      HitsMOs = 1
      GetsHitByMOs = 1
      SpriteFile = ContentFile
         FilePath =Redcoat.rte/Images/Bullet.bmp
      FrameCount = 1
      SpriteOffset = Vector
         X = -2.5
         Y = -2.5
      AtomGroup = AtomGroup
         AutoGenerate = 1
         Material = Material
            CopyOf = Military Tech
         Resolution = 4
         Depth = 0
      DeepGroup = AtomGroup
         AutoGenerate = 1
         Material = Material
            CopyOf = Military Tech
         Resolution = 5
         Depth = 8
      DeepCheck = 1
   Shell = None
   FireVelocity = 100
   ShellVelocity = 10
   Separation = 5

Author:  coilgunner [ Sun Nov 18, 2007 8:22 pm ]
Post subject:  Re: Small MOSRotating bullet going through actors.

Well if its moving really fast the physics engine may not register a collision.

Author:  Grif [ Sun Nov 18, 2007 8:33 pm ]
Post subject:  Re: Small MOSRotating bullet going through actors.

Things to try:

Add a space between the "=" and "Redcoat.rte" in the filepath.

Remove the .5's in the sprite offsets; there's no such thing as half a pixel.

Change the atomgroup's depth to 2.

Lower the velocity to 85.

Author:  Yukio [ Sun Nov 18, 2007 8:38 pm ]
Post subject:  Re: Small MOSRotating bullet going through actors.

I'll try those. And never mind the "Redcoat," I don't plan to copy it, just using it as a template. (Redcoat is a part of an actor/weapon pack by MrEvilPoni.)

EDIT: It works now!
Code:
AtomGroup = AtomGroup
         AutoGenerate = 1
         Material = Material
            CopyOf = Military Tech
         Resolution = 2
         Depth = 0
      DeepGroup = AtomGroup
         AutoGenerate = 1
         Material = Material
            CopyOf = Military Tech
         Resolution = 4
         Depth = 1

Amazing! I was starting to think it was cursed! Thanks!
(Still needs a 4x4 bullet, though.)

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