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Base Modules
http://45.55.195.193/viewtopic.php?f=1&t=8520
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Author:  Calith [ Wed Nov 14, 2007 12:08 am ]
Post subject:  Base Modules

Ok nvm this was me being stuiped again i am sry.

Attachments:
Peephole ABG.bmp [6.55 KiB]
Downloaded 265 times
Peephole AFG.bmp [4.93 KiB]
Downloaded 264 times
Peephole AMat.bmp [1.64 KiB]
Downloaded 263 times
File comment: This is what i want to create into one peice.
Guard Tower.JPG
Guard Tower.JPG [ 69.55 KiB | Viewed 3468 times ]

Author:  Falcon X [ Wed Nov 14, 2007 12:19 am ]
Post subject:  Re: Base Modules

...


Contact creator of said pack, kay?

Author:  Calith [ Wed Nov 14, 2007 12:24 am ]
Post subject:  Re: Base Modules

problem is i dont know who did them i will ask if i you know person's name

Author:  Falcon X [ Wed Nov 14, 2007 12:26 am ]
Post subject:  Re: Base Modules

not a clue. Why can't you makes them like that though?

Author:  Calith [ Wed Nov 14, 2007 12:28 am ]
Post subject:  Re: Base Modules

Sry i was tryping fast, i am using parts from his .rte to make my own moduals.
and how do i keep paint from screwing up my mats, it made it all pixelated and wouldnt work in the game.

Author:  TrouserDemon [ Wed Nov 14, 2007 12:30 am ]
Post subject:  Re: Base Modules

I can barely even understand that.

Punctuation please.

And as general rule, ask permission, or at least give credit when you release it.

Author:  Falcon X [ Wed Nov 14, 2007 12:31 am ]
Post subject:  Re: Base Modules

?????????????????????????????????????????????????????????????????????????????????????

MADE NO SENSE

I think you mean your making ♥♥♥♥, from his ♥♥♥♥, and want to know if you can use the new ♥♥♥♥.

Right?

If your releasing a pack based on that, then yes, you need permissions.

If it's personal use, no permissions needed.

Author:  Calith [ Wed Nov 14, 2007 12:37 am ]
Post subject:  Re: Base Modules

Sry i was tryping fast, i am using parts from his .rte to make my own moduals.
and how do i keep paint from screwing up my mats, it made it all pixelated and wouldnt work in the game.

Author:  Normandy [ Wed Nov 14, 2007 12:53 am ]
Post subject:  Re: Base Modules

Who cares if you were typing fast. If it doesn't make sense it doesn't make sense. These are from Block's Extra Bunkermodules v2.

http://www.datarealms.com/forum/viewtopic.php?f=23&t=6710

Author:  Calith [ Wed Nov 14, 2007 12:55 am ]
Post subject:  Re: Base Modules

K thx :twisted:

Author:  whitty [ Wed Nov 14, 2007 12:55 am ]
Post subject:  Re: Base Modules

paint automatically sets the file to save as a .JPG and you need to change that to .BMP

to dahhhhhh

and it will also convert it to the 256 color pallete

Author:  Falcon X [ Wed Nov 14, 2007 12:56 am ]
Post subject:  Re: Base Modules

PROBLEM SOLVED ♥♥♥♥♥♥ CAN YOU LOCK IT?!

and Good luck modding Calith!

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