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 Base Modules 
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Joined: Tue Nov 13, 2007 9:45 pm
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Post Base Modules
Ok nvm this was me being stuiped again i am sry.


Attachments:
Peephole ABG.bmp [6.55 KiB]
Downloaded 265 times
Peephole AFG.bmp [4.93 KiB]
Downloaded 264 times
Peephole AMat.bmp [1.64 KiB]
Downloaded 263 times
File comment: This is what i want to create into one peice.
Guard Tower.JPG
Guard Tower.JPG [ 69.55 KiB | Viewed 3270 times ]
Wed Nov 14, 2007 12:08 am
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Joined: Thu Aug 09, 2007 6:37 pm
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Location: Not Jewtown.
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Post Re: Base Modules
...


Contact creator of said pack, kay?


Wed Nov 14, 2007 12:19 am
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Post Re: Base Modules
problem is i dont know who did them i will ask if i you know person's name


Wed Nov 14, 2007 12:24 am
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Post Re: Base Modules
not a clue. Why can't you makes them like that though?


Wed Nov 14, 2007 12:26 am
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Post Re: Base Modules
Sry i was tryping fast, i am using parts from his .rte to make my own moduals.
and how do i keep paint from screwing up my mats, it made it all pixelated and wouldnt work in the game.


Last edited by Calith on Wed Nov 14, 2007 12:32 am, edited 1 time in total.



Wed Nov 14, 2007 12:28 am
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Post Re: Base Modules
I can barely even understand that.

Punctuation please.

And as general rule, ask permission, or at least give credit when you release it.


Wed Nov 14, 2007 12:30 am
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Post Re: Base Modules
?????????????????????????????????????????????????????????????????????????????????????

MADE NO SENSE

I think you mean your making ♥♥♥♥, from his ♥♥♥♥, and want to know if you can use the new ♥♥♥♥.

Right?

If your releasing a pack based on that, then yes, you need permissions.

If it's personal use, no permissions needed.


Wed Nov 14, 2007 12:31 am
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Post Re: Base Modules
Sry i was tryping fast, i am using parts from his .rte to make my own moduals.
and how do i keep paint from screwing up my mats, it made it all pixelated and wouldnt work in the game.


Wed Nov 14, 2007 12:37 am
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Joined: Sun Nov 11, 2007 5:08 pm
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Post Re: Base Modules
Who cares if you were typing fast. If it doesn't make sense it doesn't make sense. These are from Block's Extra Bunkermodules v2.

http://www.datarealms.com/forum/viewtopic.php?f=23&t=6710


Wed Nov 14, 2007 12:53 am
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Post Re: Base Modules
K thx :twisted:


Wed Nov 14, 2007 12:55 am
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Base Modules
paint automatically sets the file to save as a .JPG and you need to change that to .BMP

to dahhhhhh

and it will also convert it to the 256 color pallete


Wed Nov 14, 2007 12:55 am
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Post Re: Base Modules
PROBLEM SOLVED ♥♥♥♥♥♥ CAN YOU LOCK IT?!

and Good luck modding Calith!


Wed Nov 14, 2007 12:56 am
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