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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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3 Bazooka concepts.
Just some graphical concepts though, I got this idea today.
((The Magusson device is number 2, it's used to kill striders in Half-Life 2: Episode 2. Though it could kill dropships and robots in Cortex Command))
Attachments:
ideas.PNG [ 20.31 KiB | Viewed 3925 times ]
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Sun Nov 11, 2007 1:53 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: 3 Bazooka concepts.
First one probably possible. See spitfire flamethrower.
Second one can't be programmed to kill only machines, sorry =/
Third one is impossible, as the chainsaw would face only on direction. If you shot that gun while facing to the right, it would look ok, but the sprite does not rotate. So if you shot it while looking to the left, the chainsaw would still point to the right, the same with all other directions.
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Sun Nov 11, 2007 1:58 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: 3 Bazooka concepts.
Ffff, Someone make number one
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Sun Nov 11, 2007 2:19 pm |
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MstrNetHead
Joined: Sun Mar 11, 2007 5:05 am Posts: 239
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Re: 3 Bazooka concepts.
Actually (I'm not a fan of people that are all "ooh! make this mod plzktnxbai"), an incendiary grenade would be cool. And if it could be fired from a launcher, that would be even cooler. But Lord knows I'm a piss-poor modder...
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Sun Nov 11, 2007 2:41 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: 3 Bazooka concepts.
I would have made this if I knew how to mod. :/
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Sun Nov 11, 2007 2:54 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: 3 Bazooka concepts.
I know! How about you learn?
Click "Back" on your browser, and read that topic called "Ultimate Modding Tutorial". Then you'll know what can and can't be done, and also how to do it yourself!
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Sun Nov 11, 2007 4:30 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: 3 Bazooka concepts.
Nah the tutorial didn't help me.
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Sun Nov 11, 2007 5:13 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: 3 Bazooka concepts.
Then you're doing it ♥♥♥♥ wrong.
Try reading it.
Honestly it helps.
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Sun Nov 11, 2007 5:14 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: 3 Bazooka concepts.
I read it , but it explained what each thing DOES, not how you actually mod it.
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Sun Nov 11, 2007 5:18 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: 3 Bazooka concepts.
You change the number next to it?
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Sun Nov 11, 2007 5:18 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: 3 Bazooka concepts.
Haleluja, how exactly do you change numbers from a pistol to make it a FireNadeLaunchin' Bazooka?
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Sun Nov 11, 2007 5:21 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: 3 Bazooka concepts.
uhm, by not being retarded and read the modding tutorial?
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Sun Nov 11, 2007 5:21 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: 3 Bazooka concepts.
You guys are really user friendly.. as user friendly as that tutorial.. And if you'd read the above posts, you would have seen that I already have read the tutorial.
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Sun Nov 11, 2007 5:25 pm |
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surplus2475
Joined: Thu Oct 18, 2007 4:45 am Posts: 58
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Re: 3 Bazooka concepts.
Thread is obviously full of fail.
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Sun Nov 11, 2007 5:25 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: 3 Bazooka concepts.
Read the tutorial because it details entirely how tomake that pistol into a grenade launcher. You're a liar and have not read it. Lock.
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Sun Nov 11, 2007 5:27 pm |
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