Experimental gamemode- Zombie survival! (FIXED)
Yes, it's zombie survival, with one important difference - YOU are the zombie.
You continuously lose health at a slow rate. To temporarily replenish your undying hunger, feast upon the brains of a human.
If you place the modified Index.ini and Activities.ini in the base.rte folder and replace the originals, green clones will attack more often, and if you crack open their heads (gently, or you'll smash the brains) you will find a brain which can be eaten by picking it up and pressing fire.
Please note that normal actors CAN do this, but after a few brains they will be so disgusted that they will make the game crash.
Zombies have no such qualms.
The zombies are the lesser-known fast zombies, as seen in 28 days later. Slow zombies were boring. The actor itself has some rather interesting innovations, one of which being the long jump. If you run in one direction and tap jetpack, you jump sideways a considerable distance.
Not wanting to be too self-praising, but jumping from a ledge onto a dropship (walks on dropships, thanks to obscene jointstrength), killing the dropship, jumping off right onto a clone's head and eating their brains is just win.
Anyway, this was just a quick experiment, so it's not very polished. I might carry on with it, but I probably won't. Let me know what you think, and enjoy!
Credit to TheLastBanana for making the medipack that inspired this mod, and to Thundah Toes who left the base for these zombies in the sprite dump.
EDIT : EXTERNAL DEPENDANCY BUG FIXED