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 Experimental gamemode- Zombie survival! (FIXED) 
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Joined: Fri Dec 22, 2006 12:47 pm
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Location: I am the monkey. I can go ANYWHERE.
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Post Experimental gamemode- Zombie survival! (FIXED)
Yes, it's zombie survival, with one important difference - YOU are the zombie.

You continuously lose health at a slow rate. To temporarily replenish your undying hunger, feast upon the brains of a human.

If you place the modified Index.ini and Activities.ini in the base.rte folder and replace the originals, green clones will attack more often, and if you crack open their heads (gently, or you'll smash the brains) you will find a brain which can be eaten by picking it up and pressing fire.
Please note that normal actors CAN do this, but after a few brains they will be so disgusted that they will make the game crash.

Zombies have no such qualms.

Attachment:
Brains2!.PNG [2.95 KiB]
Downloaded 848 times


The zombies are the lesser-known fast zombies, as seen in 28 days later. Slow zombies were boring. The actor itself has some rather interesting innovations, one of which being the long jump. If you run in one direction and tap jetpack, you jump sideways a considerable distance.

Not wanting to be too self-praising, but jumping from a ledge onto a dropship (walks on dropships, thanks to obscene jointstrength), killing the dropship, jumping off right onto a clone's head and eating their brains is just win.


Anyway, this was just a quick experiment, so it's not very polished. I might carry on with it, but I probably won't. Let me know what you think, and enjoy!



Credit to TheLastBanana for making the medipack that inspired this mod, and to Thundah Toes who left the base for these zombies in the sprite dump.

EDIT : EXTERNAL DEPENDANCY BUG FIXED


Attachments:
Zombie.rte.rar [469.83 KiB]
Downloaded 270 times


Last edited by blipflip on Sun Nov 11, 2007 6:11 pm, edited 3 times in total.

Sat Nov 10, 2007 9:07 pm
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Joined: Sat Jun 23, 2007 9:16 pm
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Location: Laukaa, Finland
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
Hehe pretty cool idea. (PS would you like to team up with me? Like you could switch between playing as zombies or humans, i think it would be cool.)


Sat Nov 10, 2007 9:12 pm
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
Hahahah, nice.

Only question I have on how you did it is how you managed to stop the overdosing from crashing the game.


Sat Nov 10, 2007 9:47 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
An actor who's arms can't gib?


Sat Nov 10, 2007 9:48 pm
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
A jointstrength larger than the total amount of atoms in the universe on the arm. (Not actually, but you get the idea)
Noticed that Maximillian could take more healthpacks, so I took it from there.


Sat Nov 10, 2007 10:24 pm
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
blipflip wrote:
A jointstrength larger than the total amount of atoms in the universe on the arm. (Not actually, but you get the idea)
Noticed that Maximillian could take more healthpacks, so I took it from there.


Ah, makes sense.


Sat Nov 10, 2007 10:26 pm
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
Phix Pl0x!

Image


Sun Nov 11, 2007 1:33 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
chineseboy14 wrote:
Phix Pl0x!

Image


yeah, I've been getting errors to. :-(


Sun Nov 11, 2007 2:12 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
Just did it on clean CC and I still get this error. in the .rar there wasn't a folder for Hpdispenser.rte

Image


Sun Nov 11, 2007 2:26 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
I think bitflip spent a total of 20 inutes on this......

I could of done it corretly in less time

Edit: Sorry Bitflip, the HP Despensor was the only error


Last edited by tosty on Sun Nov 11, 2007 2:42 am, edited 1 time in total.



Sun Nov 11, 2007 2:32 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
Then do so, so we can actually play this.


Sun Nov 11, 2007 2:33 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
Just replace HP DEPENSOR.rte with zombie.rte in the Victim.ini

OR


DL THIS
Attachment:
HERE.zip

And put it in the zombie.rte file


Sun Nov 11, 2007 2:47 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
chineseboy14 wrote:
in the .rar there wasn't a folder for Hpdispenser.rte

:x


Sun Nov 11, 2007 5:13 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
tosty wrote:
Just replace HP DEPENSOR.rte with zombie.rte in the Victim.ini

OR


DL THIS
Attachment:
HERE.zip

And put it in the zombie.rte file


Read the underlined


Sun Nov 11, 2007 5:30 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
tosty wrote:
tosty wrote:
And put it in the zombie.rte file


Read the underlined


uh, yeah you missed a variable

Quote:
AddAmmo = Magazine
InstanceName = HP Magazine
Mass = 1 //1 // kg
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = HP Dispenser.rte/Images/null.bmp

read the underlined


Sun Nov 11, 2007 7:05 am
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