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 Mod Crashes CC 
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Joined: Sat May 05, 2007 6:04 pm
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Post Mod Crashes CC
Gah. I've (almost) finished my latest mod, but after adding a huge load of code, it suddenly crashes the game when selected.
No error messages, it appears in the box, but it crashes if you highlight it ):

So, can anyone help?


Last edited by Metal Chao on Sat Nov 10, 2007 12:08 pm, edited 1 time in total.



Wed Nov 07, 2007 6:57 pm
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Location: Hangar 18, somewhere in finland
Post Re: Mod Crashes CC
It didin`t crash in my computer....


Last edited by Mushroom head on Wed Nov 07, 2007 7:19 pm, edited 1 time in total.



Wed Nov 07, 2007 7:09 pm
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Post Re: Mod Crashes CC
Didn't crash on me. But some of the sprites are ♥♥♥♥'d up.


Wed Nov 07, 2007 7:19 pm
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Post Re: Mod Crashes CC
Crashes for me, sprites aren't screwed up.


Wed Nov 07, 2007 7:21 pm
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Post Re: Mod Crashes CC
Ah, good.
Then I know the problem.

Is it the head or the body that is messed up?


Wed Nov 07, 2007 7:42 pm
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Post Re: Mod Crashes CC
its done? sweet!

ill try to find the problem

*EDIT*

sadly, it crashes when i select it.


Wed Nov 07, 2007 11:44 pm
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Post Re: Mod Crashes CC
Those who can see it, please tell me which sprites are messed up.
Otherwise I'll have to convert EVERY SINGLE SPRITE into a new file. Which will be time consuming and boring ):


Thu Nov 08, 2007 8:50 pm
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Post Re: Mod Crashes CC
*smart attack*

are the sprites saved as 256 color bitmaps? (.bmp)


Fri Nov 09, 2007 2:48 am
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Post Re: Mod Crashes CC
whitty wrote:
*smart attack*

are the sprites saved as 256 color bitmaps? (.bmp)


Yes. Or at least, they should be.
That's why I'm asking the people who can run the mod which sprites are messed up.
Because those ones are obviously not the right file type and need fixing, and are crashing the game.

If nobody replies before Sunday I'll just go through and convert every single sprite though >_>


Fri Nov 09, 2007 2:42 pm
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Post Re: Mod Crashes CC
Fixed.
Now I just need to get the weapon to work.
Lock please


Sat Nov 10, 2007 12:08 pm
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Post Re: Mod Crashes CC
Requested Lock.


Sat Nov 10, 2007 3:06 pm
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