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Glow Affect http://45.55.195.193/viewtopic.php?f=1&t=8392 |
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Author: | child_of_the_corn [ Mon Nov 05, 2007 3:40 am ] |
Post subject: | Glow Affect |
I am and old time modder(i am delgado) and there is one thing i am uncertian about . The glow affect??? how to you do it? a link or something would be helpful |
Author: | TrouserDemon [ Mon Nov 05, 2007 3:40 am ] |
Post subject: | Re: Glow Affect |
Firstly, SEARCH! Secondly, it's effect not affect. |
Author: | Grif [ Mon Nov 05, 2007 3:45 am ] |
Post subject: | Re: Glow Affect |
viewtopic.php?f=1&t=8130 Obviously not covered in that handy "Ultimate Modding Tutorial" sticky. |
Author: | child_of_the_corn [ Mon Nov 05, 2007 3:58 am ] |
Post subject: | Re: Glow Affect |
well grif, I actually did 4 builds ago. But guess what??? Theres a new build with glow |
Author: | Grif [ Mon Nov 05, 2007 4:36 am ] |
Post subject: | Re: Glow Affect |
child_of_the_corn wrote: well grif, I actually did 4 builds ago. But guess what??? Theres a new build with glow TELL ME HAS IT OCCURED TO YOU TO ACTUALLY LOOK IN PIECES OF REFERENCE RATHER THAN DISMISS THEM AS SOON AS YOU SEE THEM? Electroclan wrote: [GLOW] Glows & ScreenEffects Glows & ScreenEffects are easy to use, and they add that final touch of detail to a mod. They're everywhere.. look at the GIF animations above and below.. all contain Glows/ScreenEffects. Starting with glows, there are only three colors that are set to glow. These colors simply have to be in a sprite, or the RBG values defined in the code, to glow. That's it, that's all. From left to right, RGB values: R: 218 G: 250 B: 142 R: 250 G: 250 B: 182 R: 250 G: 242 B: 64 ScreenEffects are a bit different. They are 32 bit sprites, usually some sort of glowy-type thing to accompany muzzle flashes and the like. Most look like this: You just insert them in various areas you can, like this SMG muzzle flash: Code: AddEffect = Attachable InstanceName = Muzzle Flash SMG Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Effects/Pyro/MuzzleFlash01.bmp FrameCount = 4 SpriteOffset = Vector X = -4 Y = -6 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 2 Depth = 100 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 3 Depth = 100 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 ScreenEffect = ContentFile --- Right here! Easy, right? FilePath = Base.rte/Effects/Glows/YellowSmall.bmp DrawAfterParent = 1 And that's it for special effects, this will be updated when future builds give us more effects. |
Author: | child_of_the_corn [ Mon Nov 05, 2007 4:58 am ] |
Post subject: | Re: Glow Affect |
Thanks a bunch!!!. This will really help with my rocket gib mod. actually explodes, like an explosion. Im trying the same with dropships |
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