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Glow Affect
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Author:  child_of_the_corn [ Mon Nov 05, 2007 3:40 am ]
Post subject:  Glow Affect

I am and old time modder(i am delgado) and there is one thing i am uncertian about
. The glow affect??? how to you do it? a link or something would be helpful

Author:  TrouserDemon [ Mon Nov 05, 2007 3:40 am ]
Post subject:  Re: Glow Affect

Firstly, SEARCH!

Secondly, it's effect not affect.

Author:  Grif [ Mon Nov 05, 2007 3:45 am ]
Post subject:  Re: Glow Affect

viewtopic.php?f=1&t=8130

Obviously not covered in that handy "Ultimate Modding Tutorial" sticky.

Author:  child_of_the_corn [ Mon Nov 05, 2007 3:58 am ]
Post subject:  Re: Glow Affect

well grif, I actually did 4 builds ago. But guess what??? Theres a new build with glow

Author:  Grif [ Mon Nov 05, 2007 4:36 am ]
Post subject:  Re: Glow Affect

child_of_the_corn wrote:
well grif, I actually did 4 builds ago. But guess what??? Theres a new build with glow


TELL ME HAS IT OCCURED TO YOU TO ACTUALLY LOOK IN PIECES OF REFERENCE RATHER THAN DISMISS THEM AS SOON AS YOU SEE THEM?

Image

Electroclan wrote:
[GLOW] Glows & ScreenEffects

Glows & ScreenEffects are easy to use, and they add that final touch of detail to a mod. They're everywhere.. look at the GIF animations above and below.. all contain Glows/ScreenEffects.

Starting with glows, there are only three colors that are set to glow. These colors simply have to be in a sprite, or the RBG values defined in the code, to glow. That's it, that's all.

From left to right, RGB values:

R: 218
G: 250
B: 142

R: 250
G: 250
B: 182

R: 250
G: 242
B: 64

ScreenEffects are a bit different. They are 32 bit sprites, usually some sort of glowy-type thing to accompany muzzle flashes and the like.

Most look like this:


You just insert them in various areas you can, like this SMG muzzle flash:

Code:
AddEffect = Attachable
   InstanceName = Muzzle Flash SMG
   Mass = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Effects/Pyro/MuzzleFlash01.bmp
   FrameCount = 4
   SpriteOffset = Vector
      X = -4
      Y = -6
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 2
      Depth = 100
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 3
      Depth = 100
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1


   ScreenEffect = ContentFile --- Right here! Easy, right?
      FilePath = Base.rte/Effects/Glows/YellowSmall.bmp

   DrawAfterParent = 1




And that's it for special effects, this will be updated when future builds give us more effects.

Author:  child_of_the_corn [ Mon Nov 05, 2007 4:58 am ]
Post subject:  Re: Glow Affect

Thanks a bunch!!!. This will really help with my rocket gib mod. actually explodes, like an explosion. Im trying the same with dropships

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