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Custom AI http://45.55.195.193/viewtopic.php?f=1&t=8388 |
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Author: | Exalion [ Sun Nov 04, 2007 9:24 pm ] |
Post subject: | Custom AI |
Ok, I just tried to make the AI use my Scrap bots, by: editing the index.ini so the index.ini in scrapbot(example lulz).rte got read just before activities.ini Editing the activities ini and replacing Addcopy of* = AHuman index anme: skeleton to addcopy of ARobot = S.C.R.A.P.NU *Not the actual code, you get the idea though. The error I got said that there was a problem with the index.ini in scarpbot(examplelulz), which works fine when not connected to the base.rte sorry for dodgy description, I was wondering if someone could give ma set of instructions, becuase I know it's been done. |
Author: | Control [ Sun Nov 04, 2007 9:49 pm ] |
Post subject: | Re: Custom AI |
1. Go into Base.rte/Index.ini. When there, find the line that says Code: IncludeFile = Base.rte/Activities.ini Comment it out, like this: Code: //IncludeFile = Base.rte/Activities.ini 2. Copy/paste the Base.rte's Activities.ini into the folder containing what you want to use (if you've got more than one thing you'd like to use, make a custom .rte with all the mods in it, and paste it into that. There are other ways, but I find this easiest.) 3. Alter the Activities.ini to use your stuff. 4. Go into the .rte with the Activities.ini in it and find it's Index.ini, and add: Code: IncludeFile = FOLDERNAME.rte/Activities.ini 5. ????? 6. PROFIT! |
Author: | AtomicTroop [ Mon Nov 05, 2007 4:57 pm ] |
Post subject: | Re: Custom AI |
That wouldnt help a hell. You must have the activity for your mod IN THE SAME FOLDER AS THE MOD ITSELF! IN THE SAME RTE!! |
Author: | Control [ Mon Nov 05, 2007 7:42 pm ] |
Post subject: | Re: Custom AI |
AtomicTroop wrote: That wouldnt help a hell. You must have the activity for your mod IN THE SAME FOLDER AS THE MOD ITSELF! IN THE SAME RTE!! iwillcontrolyou wrote: 2. Copy/paste the Base.rte's Activities.ini into the folder containing what you want to use (if you've got more than one thing you'd like to use, make a custom .rte with all the mods in it, and paste it into that. There are other ways, but I find this easiest.) |
Author: | AtomicTroop [ Mon Nov 05, 2007 8:31 pm ] |
Post subject: | Re: Custom AI |
Oh dammit... Damn sorry for not noticing.. My apologies. Seriously. |
Author: | Control [ Mon Nov 05, 2007 8:54 pm ] |
Post subject: | Re: Custom AI |
AtomicTroop wrote: Oh dammit... Damn sorry for not noticing.. My apologies. Seriously. 'Tis all good. |
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