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 Custom AI 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Custom AI
Ok, I just tried to make the AI use my Scrap bots, by:

editing the index.ini so the index.ini in scrapbot(example lulz).rte got read just before activities.ini
Editing the activities ini and replacing Addcopy of* = AHuman
index anme: skeleton to addcopy of ARobot = S.C.R.A.P.NU

*Not the actual code, you get the idea though.

The error I got said that there was a problem with the index.ini in scarpbot(examplelulz), which works fine when not connected to the base.rte

sorry for dodgy description, I was wondering if someone could give ma set of instructions, becuase I know it's been done.


Sun Nov 04, 2007 9:24 pm
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Post Re: Custom AI
1. Go into Base.rte/Index.ini. When there, find the line that says
Code:
IncludeFile = Base.rte/Activities.ini

Comment it out, like this:
Code:
//IncludeFile = Base.rte/Activities.ini


2. Copy/paste the Base.rte's Activities.ini into the folder containing what you want to use (if you've got more than one thing you'd like to use, make a custom .rte with all the mods in it, and paste it into that. There are other ways, but I find this easiest.)

3. Alter the Activities.ini to use your stuff.

4. Go into the .rte with the Activities.ini in it and find it's Index.ini, and add:
Code:
IncludeFile = FOLDERNAME.rte/Activities.ini


5. ?????

6. PROFIT!


Sun Nov 04, 2007 9:49 pm
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
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Post Re: Custom AI
That wouldnt help a hell. You must have the activity for your mod IN THE SAME FOLDER AS THE MOD ITSELF! IN THE SAME RTE!!


Mon Nov 05, 2007 4:57 pm
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Post Re: Custom AI
AtomicTroop wrote:
That wouldnt help a hell. You must have the activity for your mod IN THE SAME FOLDER AS THE MOD ITSELF! IN THE SAME RTE!!


iwillcontrolyou wrote:
2. Copy/paste the Base.rte's Activities.ini into the folder containing what you want to use (if you've got more than one thing you'd like to use, make a custom .rte with all the mods in it, and paste it into that. There are other ways, but I find this easiest.)


Mon Nov 05, 2007 7:42 pm
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
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Post Re: Custom AI
Oh dammit... Damn sorry for not noticing.. My apologies. Seriously.


Mon Nov 05, 2007 8:31 pm
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Post Re: Custom AI
AtomicTroop wrote:
Oh dammit... Damn sorry for not noticing.. My apologies. Seriously.

'Tis all good.


Mon Nov 05, 2007 8:54 pm
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