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 I need to borrow your brain meats for a second. 
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Joined: Fri Dec 22, 2006 12:47 pm
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Post I need to borrow your brain meats for a second.
I'm trying to make it possible to spawn an enemy actor during bunker placement (Don't ask why, it's a secret :P ) . Anyway, Team = 1 doesn't change it during placement, but it does if it's spawned as an emission afterwards. Can anybody think of a way that I can have something spawn it and destroy itself as soon as it is placed in the world, but not whilst it is about to be place, I.E. flashing red. The problem is that rockets and such actually emit before you place them.

Any ideas?


Sat Nov 03, 2007 6:17 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: I need to borrow your brain meats for a second.
i dont know how to make the thing come with the module, but to make it die as soon as it gets put in or whater, just add an arm or leg with negative jointstrength with a custom wound that has a really high damage count


Sat Nov 03, 2007 6:36 pm
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Post Re: I need to borrow your brain meats for a second.
A gun with a low gib impulse limit that gibs into an enemy actor? Like, drop gun, gun hits ground, gibs into actor.


Sat Nov 03, 2007 6:36 pm
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Post Re: I need to borrow your brain meats for a second.
That's the problem, it starts damaging itself before it's placed.


Sat Nov 03, 2007 6:38 pm
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Post Re: I need to borrow your brain meats for a second.
iwillcontrolyou wrote:
A gun with a low gib impulse limit that gibs into an enemy actor? Like, drop gun, gun hits ground, gibs into actor.


that would work, then the actor would have a really low gibimpulselimit then gib into the aemitter


Sat Nov 03, 2007 6:38 pm
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Post Re: I need to borrow your brain meats for a second.
Ooh gun is a nice idea. But I was sort of hoping for it to be directly placeable, IE a turret with pinstrength sort of thing.

But the gibimpulse thing should be ok if nobody can think of a better way.

EDIT : Hmm.. is it possible to preplace stuff in bunkermodules?


Sat Nov 03, 2007 6:40 pm
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Post Re: I need to borrow your brain meats for a second.
blipflip wrote:
EDIT : Hmm.. is it possible to preplace stuff in bunkermodules?


Not yet, but we all so desperately want it.


Sat Nov 03, 2007 7:56 pm
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Post Re: I need to borrow your brain meats for a second.
Not till we get the AddChildObject for our disposal, sorry.

Try making the gibbin' gun thing though.
Use GetHitByMOs 1 and HitByMOs 1 and GIL 0.0000001 Jointstrenght -1 and deepcheck to the opposite of what its on now.

That MAYBE should gib it on the moment you spawn it. Also try playing with the mass.


Sat Nov 03, 2007 7:58 pm
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Post Re: I need to borrow your brain meats for a second.
You could always tweak a dropship's emissions to be actors and only emit them one at a time with a delay of 4 seconds between each emit. That way you would have a clone placer sprayer....

!!!!!!!!!!!!!!!!!!!!!!!!!! I JUST GOT INSPIRED INTO A REALLY COOL MOD!!! You are gonna blow your minds when you see it.... :D


Mon Nov 05, 2007 4:56 pm
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Post Re: I need to borrow your brain meats for a second.
That's not how emitters work. Actor parts (legs, arms, heads,) are actor parts, they cannot be anything else. Dropship engines are emitters, emitters can't be anything else.

Only grenades and bullets can switch places, though I don't think you can throw a bullet. Nobodies tried it.


Mon Nov 05, 2007 6:22 pm
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Post Re: I need to borrow your brain meats for a second.
What he meant was to have the emitter emit actors. I've already said why that won't work- dropships emit before they are placed, so it would drop the actor in random places.

Would this really cool mod be a clone dispenser using emissions? 'Cos you won't be able to control them.


Mon Nov 05, 2007 7:18 pm
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Post Re: I need to borrow your brain meats for a second.
I bet it would be kind of single player skirmish "campaign creator" in a sort. You could place your own enemies.


Mon Nov 05, 2007 8:34 pm
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