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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Blob Gun
I was think about make a Growing Blob gun/launcher, and I have the idea to make this blob thing like a water element, but I don't know how to mod perfectly and I was wondering if there is a way to make that element behave like a slime (not completly liquid but not completly solid) and that grow till a certain size. Maybe make the particles gib in 2 more diferent particles Just like this:
P3__P3__P3__P3 ____ÃŽÃŽÃŽ__ÃŽÃŽÃŽ____ ____P2__P2____ ______ÃŽÃŽÃŽ______ ______P1______
* " ÃŽÃŽÃŽ " mean a arrow pointing
Some advices and sprites would be good too
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Fri Oct 19, 2007 12:39 am |
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ToastMaster M
Joined: Tue Oct 16, 2007 6:22 am Posts: 28
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Re: Blob Gun
Yes, but how would you make it stop growing?
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Fri Oct 19, 2007 5:22 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Blob Gun
I'm afraid FSG style interactions aren't really possible with CC's coding at the moment, Jox.
No trees or fire for us.
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Fri Oct 19, 2007 5:31 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Blob Gun
No... I mean, make something like blood, you know? But green and growing Toaster: How said that the blob must stop???
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Fri Oct 19, 2007 4:36 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Blob Gun
All we can make is liquids and solids.
No special properties like growing or changing at all.
Or even pooling.
Sorry.
Though..
Maybe you could work around it somehow. Instead of having just a puddle, put an emitter in there.
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Fri Oct 19, 2007 5:02 pm |
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robowurmz
Joined: Thu Aug 16, 2007 10:09 am Posts: 163
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Re: Blob Gun
Make different sized sprites, from little to huge, and then make the blobs gib from little, to not-so-little, to medium, to above medium, to large, to huge, to gigantic, and then to COLOSSAL!
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Fri Oct 19, 2007 5:04 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Blob Gun
Aww man, Too bad my idea won't work... But I'll try it out
Robowurmz: Yeah, that is a possibility, but I would like to make it behave like a material...
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Fri Oct 19, 2007 5:05 pm |
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MegaDeath
Joined: Tue Oct 16, 2007 8:51 pm Posts: 11 Location: Computer.
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Re: Blob Gun
Just make something that sprays non-hardening concrete
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Thu Nov 01, 2007 2:58 am |
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CherryT
Joined: Thu Jan 18, 2007 5:16 am Posts: 397 Location: Back at DRL for a while?
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Re: Blob Gun
MegaDeath wrote: Just make something that sprays non-hardening concrete Not possible. Every particle "hardens" (becomes part of the terrain) after a certain time, defined by its "Lifetime" variable. You could make a particle with a really high life time, but this will lead to lag if there is continual spawning of the material.
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Thu Nov 01, 2007 4:53 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Blob Gun
How about make the blob be an actor or even just an MOSRotating and on each hit, it will popout a wound that looks like the blob became a bit larger from that point.
I might try this although I dont remember if we could hit AEmitters with MOPixels... Maybe we can. It will grow in a rather unbalanced and in a funny way though.
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Thu Nov 01, 2007 11:23 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Blob Gun
Lol, blob bomb for AAL bomb pack. Go ahead
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Thu Nov 01, 2007 9:33 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Blob Gun
*Thinks*
Now since the B letter is not free I think I could call it...
YOGHURT BOMB!
But still, what would be its purpose? To block entrances/gaps/holes? Nah, since there are several bomb capable of doing that...
*Thinks more*
I think I could make it an actor. Mr. Yoghurt could be his name. What purpose? He could be a meat shield for you... that inflates on each hit caused to it! : D So lets say theres a fully reinforced bunker and you need to attack there with a puny clone. Now you dont have enough money to get a Zorneus or you just need a moving wall to be behind. The fun part is that Mr. Yoghurt will grow on each hit and gain weight and lose some HP in the process. So this means that the enemy can pump so much lead into Mr. Yoghurt so he will be too heavy to go anywhere, leaving a large, fat yoghurt monster that will disappear or get splattered all over the place.
Heh. This could be fun. : p Thanks Jox!
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Fri Nov 02, 2007 10:20 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Blob Gun
Mr. Yoghurt FTW!!! Lol, or maybe a bunker filler that, each hit, Mr. Yoghurt start to bleed liquid yoghurt and little "cups of yoghurt", that have henoumous (=3) life and make all its members (legs, arms and head) plop away after the cup appear due gibbing and bleed more yoghurt and more cup, so it start filling the enemies bunker till MUAHAHAHAHAAH this is yoghurt madness. Make it non stopable!!!
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Fri Nov 02, 2007 8:23 pm |
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