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 Transmogrifier 
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Joined: Tue Oct 16, 2007 6:22 am
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Post Transmogrifier
I was attempting to make a necromancer sprite character, but then I realized I couldnt actually raise the dead once they became part of the terrain. So I had a brilliant idea: What if I can "raise th edead" while they are alive?

Seeing as once a character dies its code gets erased from that body. what if someone coded a weapon that would instead replace the code of the target with, say, the code for a skelly. That way, upon getting hit with the weapon, the target would instantly gib and in its place would stand a skelly, appearing hopefully the exact moment the previous body gibbed.

Well? Is that at all plausible? I've read through the tutorials and I think that it may be within the realm of possibility...


Fri Oct 19, 2007 5:26 am
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REAL AMERICAN HERO
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Post Re: Transmogrifier
Again, impossible, I'm afraid.


Fri Oct 19, 2007 5:30 am
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: Transmogrifier
Is this guy simply insane?


Fri Oct 19, 2007 5:50 am
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Joined: Tue Oct 16, 2007 6:22 am
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Post Re: Transmogrifier
Gah! Impossible?!? All the good ideas dont work! What if you just make a gun that gibs instantly and spawn a kelly simoultaneusly?


Fri Oct 19, 2007 6:07 am
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Post Re: Transmogrifier
Then someone would shoot walls...


Fri Oct 19, 2007 6:09 am
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Post Re: Transmogrifier
[tab]AddGib = Gib
[tab][tab]GibParticle = AHuman
[tab][tab][tab]CopyOf = Skeleton
[tab][tab]Count = 1
[tab][tab]Spread = 0
[tab][tab]MaxVelocity = 0
[tab][tab]MinVelocity = 0
[tab]GibImpulseLimit = 15


Fri Oct 19, 2007 6:10 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Transmogrifier
Alenth Eneil wrote:
Is this guy simply insane?


Nope, he's being creative.

Keep pumping those ideas, we need more brainstormers like you here.


Fri Oct 19, 2007 10:25 am
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Joined: Tue Jul 03, 2007 10:24 pm
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Location: In the house next door, eating your neighbors.
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Post Re: Transmogrifier
I think this might actually be possible. It would have to be a combination of the instagib gun and that gun someone modeled after Gmod that could spawn boxes and wall, and they spawned where ever you aimed they weren't fire out of the gun.


Fri Oct 19, 2007 11:53 am
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: Transmogrifier
I also think it might actually be somewhat plausible...
One can make a gun, which fires an impact explosive, which
removes the body, and simultaneously spawns a skellie...
It would, however, also spawn a skellie regardless of where you hit,
but it's a start at least >_>


Fri Oct 19, 2007 12:16 pm
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Post Re: Transmogrifier
This has been attempted before: The actors you "spawn (and by spawn I mean gib)" cannot be controlled. You are not gibbing an Actor, per se, but gibbing parts of it that are not controlled by the AI.

Consider the actor you spawn as brain dead. It is a body with no capacity to do anything.


Fri Oct 19, 2007 3:01 pm
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Location: Back at DRL for a while?
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Post Re: Transmogrifier
surplus2475 wrote:
This has been attempted before: The actors you "spawn (and by spawn I mean gib)" cannot be controlled. You are not gibbing an Actor, per se, but gibbing parts of it that are not controlled by the AI.

Consider the actor you spawn as brain dead. It is a body with no capacity to do anything.

Not true. Since the latest build, actors can be commanded to do things. The homing missile, though unsuccessful most of the time at its job, is an actor. It fires at the nearest actor to it. The skeleton could be a sentry.
Back on topic. As others have said, this is not possible.
1. Replacing the "code" of the actor is not possible. If it was, transformers would have been made years ago which could change from a rocket to an actor. While awesome, it is not possible.
2. A gun that gibs Skellies would be possible, but why would you want to do it? Why not just order a skeleton or make a gun that shoots "skeleton eggs"?
3. You could consider a "necro" grenade. Actors drop grenades when they die if they are holding them at the time of death, if I remember correctly. Make a grenade that spawns a skeleton when the actor drops it. This still goes back to question 2 though.
KITTENS, MODS. YOUR CHOICE.


Thu Nov 01, 2007 4:50 am
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Post Re: Transmogrifier
Interestingly I have noticed something. Don't think it will be of much use, but here goes. With some regenerating actors which regenerate infinitly, in that there is no upper limit to their health as their normal wounds simply have their damage reversed, they can die AND THEN SOMETIMES COME BACK TO LIFE
I think they retain Ai until they become part of the terrain, but I could be completely wrong.
I'm not suggesting a way to use this, but I thought you might want to know.

*brainwave*

I think you could make a custom actor that, when the legs are shot off, obliterates the upper torso via an obscenely powerful breakwound and then spawns a torso with legs that look like arms that crawls around for a bit...

Bit offtopic, but it would rock.


Thu Nov 01, 2007 7:37 pm
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Post Re: Transmogrifier
They aren't coming back to life, this is a side effect of number rounding. Its related to the bug that keeps units alive when they have 0 health.

They have 0 hp displayed, but they actually have a fraction of a unit of health left. Your idea is just an extension of that--they constantly regenerate health, even when HP >= 0. All its doing is taking advantage of the fact that actors do not become terrain when they hit zero.

This is a bug, not a feature.


Thu Nov 01, 2007 7:43 pm
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Post Re: Transmogrifier
Think about where we could go with this - teleporter beacons that allow an orbiting capital ship to calibrate its teleportation deck and beam down a squad of shock troops! Equipment! Dropships! Anything! (Its unlimited potential would have to be offset by expensive prices, though) This wouldn't be a simple alternative to calling in dropships, because you could create reinforcements in areas inaccessible to dropships, and there's no waiting for guys to jump out of the dropship doors. There's also no dropship to shoot down.


Tue Nov 06, 2007 4:43 am
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Post Re: Transmogrifier
PointlessSoldier wrote:
Think about where we could go with this - teleporter beacons that allow an orbiting capital ship to calibrate its teleportation deck and beam down a squad of shock troops! Equipment! Dropships! Anything! (Its unlimited potential would have to be offset by expensive prices, though) This wouldn't be a simple alternative to calling in dropships, because you could create reinforcements in areas inaccessible to dropships, and there's no waiting for guys to jump out of the dropship doors. There's also no dropship to shoot down.


You're forgetting the fact that it's impossible.


Tue Nov 06, 2007 5:50 pm
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