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Team Fortress 2 Pack http://45.55.195.193/viewtopic.php?f=1&t=8142 |
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Author: | Orindell [ Fri Oct 05, 2007 6:55 pm ] |
Post subject: | Team Fortress 2 Pack |
So I was walking along and it just hit me: A Team Fortress 2 Pack for CC. A lot of people in the past have discussed Class Based CC, But it never really got off the ground. I think that everthing is do-able in CC (Except maybe Disguises for the Spy but I have a few Ideas for that). I would like as much as possible because its a big task and I will never do it alone, So just post if have any interest in helping. To-Do List: Scout: Not Done Very High speed, Very High jump, Low Health. Armed with a underlever shotgun, a pistol and an aluminium baseball bat. Soldier: Not Done Slow Speed, Good health, Can jump higher with help of his Rocket Launcher. Carries a rocket launcher, a shotgun and can use an entrenching tool for melee attacks. Pyro: Not Done Decent Speed, Decent Health, Decent Jump Equipped with a short-range flamethrower, a shotgun and a fire axe. Demoman: Not Done Decent Speed, Decent Health, Decent Jump Demomen are armed with a timed detonation grenade launcher, a remote detonation sticky bomb launcher and use a Scotch bottle for melee attacks. Heavy: Not Done The Slowest, Very High Health, Crappy Jump. Carries a large, heavy and very powerful minigun. His secondary weapons are a shotgun and his bare fists, which, when critical, perform an uppercut. Engineer: Not Done Decent Speed, Decent Health, Decent Jump Engineers are armed with a shotgun and a pistol in addition to a monkey wrench (There should be two Monkey wrenches, Both looking the smae but one being a melee wepon, The other creating Gun Turrets) Medic: Not Done Decent Speed, Decent Health, Decent Jump Armed with a healing gun (Maybe shoots out Health Kits?), syringe-gun and a bonesaw. Sniper: Not Done Decent Speed, Decent Health, Decent Jump Carrying a bolt-action sniper rifle, sub-machine gun and a machete. Spy: Not Done Decent Speed, Decent Health, Decent Jump Armed with a powerful revolver[8] and a butterfly knife that can kill instantly+Sappers (Explode maybe?) Now do we figure out to give him the ability to take the form of someone on the enemys team+ Go invisible. Thoughts: (This is were I post my/your thoughts. I will only post thoughts and musings that might be of interest.) The Modding Team: Orindell: Boss Man/Spriter/Coder 3 Solid: Gun Maker |
Author: | 3 solid [ Fri Oct 05, 2007 6:59 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
The only way I can think of getting something even close to invincibility is having some kind of rock disguise or something. Also, the rocket-jumping would be hard to make, and even then, it could be hard to do properly. |
Author: | Orindell [ Fri Oct 05, 2007 7:03 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
Duly noted. Wanna help? |
Author: | 3 solid [ Fri Oct 05, 2007 7:05 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
I could help with the weapons. Actors are a bit harder to make and I'm a lazy man. |
Author: | Orindell [ Fri Oct 05, 2007 7:06 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
Ah well..Glad to have you on board. As a side thought, Do you have TF2 by any chance? |
Author: | Orindell [ Fri Oct 05, 2007 7:17 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
In-Fact, Does anyone have TF2? Some real sounds would be a great help. |
Author: | 3 solid [ Fri Oct 05, 2007 8:55 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
I'm afraid I don't... Which also means I don't really know how most of the weapons work.. But, I'll make them anyways. |
Author: | Orindell [ Fri Oct 05, 2007 9:46 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
Well I dont think they should be too hard....I would like get some help from someone who owns the game anyways. |
Author: | blipflip [ Sat Oct 06, 2007 10:04 am ] |
Post subject: | Re: Team Fortress 2 Pack |
Make the spy GetHitsByMOS = 0 and AI won't see him. |
Author: | Orindell [ Sat Oct 06, 2007 8:45 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
But I dont want the effect to be constant. |
Author: | Caelas [ Thu Oct 11, 2007 3:11 am ] |
Post subject: | Re: Team Fortress 2 Pack |
TF2 out today! |
Author: | Metal Chao [ Sun Oct 14, 2007 9:11 am ] |
Post subject: | Re: Team Fortress 2 Pack |
You could get the spy to hold a really light rocket in his hands. It'd work as a shield and a disquise. |
Author: | Orindell [ Sun Oct 14, 2007 3:00 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
How would it work as disguese? |
Author: | Omni [ Sun Oct 14, 2007 4:54 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
Orindell wrote: How would it work as disguese? Well I assumed from his post that what the guy was holding would block the LOS for the AI. Now that I read over it again I donno though. |
Author: | Metal Chao [ Sun Oct 14, 2007 5:08 pm ] |
Post subject: | Re: Team Fortress 2 Pack |
Because the rocket is alive, and they'd try and shoot that instead. It isn't a very good disguise >_> Once again, it'd really work best against other people. |
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