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Weapon Desginer looking for modder http://45.55.195.193/viewtopic.php?f=1&t=8124 |
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Author: | MechFox [ Thu Oct 04, 2007 5:06 am ] |
Post subject: | Weapon Desginer looking for modder |
Greetings all I used to be a mad sprites awhile back, and i have been able to sprite various weapons and gear. Here is a link to one i designed: I don't know if it will fit these models sizes, (MetalSlug base) but if they do, then can someone run me through how to add the code 'n stuff? Really applicate the assistance. |
Author: | Kallemort [ Thu Oct 04, 2007 10:06 am ] |
Post subject: | Re: Weapon Desginer looking for modder |
Use the mod templates in the sticky, they should help. Just play around with the variables, you'll see those things you'd like to tweak. |
Author: | DiviX [ Thu Oct 04, 2007 3:46 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
nice sprite! i would gladly help but im now busy with my new mod.. |
Author: | MechFox [ Thu Oct 04, 2007 5:06 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
Okay, so what about animations and stuff, they got to be .Gif or something right? and bullets too? sheesh i got alot of questions to ask |
Author: | DiviX [ Thu Oct 04, 2007 5:23 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
dont be shy ill help btw this game doesnt use gif for weapons. there is a 2 frame limit (dunno why) 1 for idle and 1 for firing frame bullets are made using codes no sprites needed unless you gun fires (Ex:like the flak cannon round) bullets using a sprite. |
Author: | MechFox [ Thu Oct 04, 2007 5:35 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
Okay, i made both images, the mag images, and started coding. Using the AK-47 coding to help. Should i post the code here so i can get some help? |
Author: | DiviX [ Thu Oct 04, 2007 5:47 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
make sure the mag and weapons etc are in seperate images umm you can send the file to me via PM heres a little tip: usally you see alot if this variable: Sprite Offset: x = 2 y = -5 these are the varables that set the position of the current image its related to. the setting point is the center of the image ill explain the x,y: x+ right x- left y+ down y- up Note:x+ and y+ are not marked with a + next to them in a code file only when the variable is - ex: 1.not good x = +5 y = -3 2.good x = 5 y = -3 i dunno why the y- is up instead of down.. but make sure after you finish a sprite run it trough the cortex command palette meaning: copy paste your finished sprite to the CC (cortex command) palette and save in your folder ATTENTION! make sure you hae copies of you palette and never save your sprite on the palette file or youl have to re install the game |
Author: | MechFox [ Thu Oct 04, 2007 6:07 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
uhhh....what? Im sorry, im so new to this, please excuse my stupidty. I have its own file folder Assault Rifle.rte has all the stuff from sound, to code, to images inside it all under the Cortex Command File Is that correct? |
Author: | numgun [ Thu Oct 04, 2007 7:43 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
Designer eh? Could you design me a rather big chaingun? They are like miniguns with several barrels in a tight circle. |
Author: | No_0ne [ Fri Oct 05, 2007 6:30 am ] |
Post subject: | Re: Weapon Desginer looking for modder |
divix wrote: ... ill explain the x,y: x+ right x- left y+ down y- up Note:x+ and y+ are not marked with a + next to them in a code file only when the variable is - ex: 1.not good x = +5 y = -3 2.good x = 5 y = -3 i dunno why the y- is up instead of down.. ... You got it backwards, or atleast for the most part. It's: +y = Up -y = Down +x = Left -x = Right and it's the exact opposite for ParentOffsets (Like an emmiter onto a rocket) |
Author: | numgun [ Fri Oct 05, 2007 2:34 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
No_0ne wrote: divix wrote: ... ill explain the x,y: x+ right x- left y+ down y- up Note:x+ and y+ are not marked with a + next to them in a code file only when the variable is - ex: 1.not good x = +5 y = -3 2.good x = 5 y = -3 i dunno why the y- is up instead of down.. ... You got it backwards, or atleast for the most part. It's: +y = Up -y = Down +x = Left -x = Right and it's the exact opposite for ParentOffsets (Like an emmiter onto a rocket) Whoah wait. What does this rule apply to? And where is usually the starting point for a gun?? Is it the upleft corner? Since ive always believed it to be the lower right corner. And Y- is up and X- is left. Does this rule apply to absolutely everything? (Except ParentOffsets as you mentioned?) And btw, how's you mech pack coming up? |
Author: | Electroclan [ Fri Oct 05, 2007 4:16 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
Quote: You got it backwards, or atleast for the most part. It's: +y = Up -y = Down +x = Left -x = Right and it's the exact opposite for ParentOffsets (Like an emmiter onto a rocket) Most offsets for every aspect of this game use the inverted y axis and the normal x axis.. most of the time. I tested just about every single one of them to come to this conclusion. The starting point of every sprite is the top left.. The only exception to the negative y axis that I can see is 'SpriteOffset', that determines the origin of the sprite, which then all other offsets will then refer to.. easy to get confused. I'll draw a picture.. gimme a second. Okay.. here is a gridded pistol sprite. The current origin is at the very top left pixel. SpriteOffset, which determines the origin for future reference (in my observations), is shown as -7, -3. Code: SpriteFile = ContentFile FilePath = Base.rte/Devices/Pistols/Pistol.bmp FrameCount = 2 SpriteOffset = Vector X = -7 Y = -3 For some reason, SpriteOffset uses an inverted x-axis instead of the usual inverted y for most offsets, this may be because the program subtracts the negative offset for this one.. hmm.. To reiterate.. the SpriteOffset determines the center of the sprite, this is where all of the other sprites will refer to as the origin.. that only catch is that SpriteOffset uses an inverted x-axis and a normal y-axis. The rest use the inverted-y. Here it is. Then, using the SupportOffset as an example, we can see it: Code: SupportOffset = Vector X = -1 Y = 3 This time, it's the usual inverted y. There, that's where the BGArm's hand will hold it. Damn, that was confusing. |
Author: | DiviX [ Fri Oct 05, 2007 5:13 pm ] |
Post subject: | Re: Weapon Desginer looking for modder |
yeah it was... |
Author: | PointlessSoldier [ Tue Nov 06, 2007 5:32 am ] |
Post subject: | Re: Weapon Desginer looking for modder |
Okay, do you just want me to create your weapon? 'Cause I've made 14 of my own... Gimme a few days, it'll only take me, like, 15 mins, but I procrastinate. |
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