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Actor not showing up in list? http://45.55.195.193/viewtopic.php?f=1&t=7676 |
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Author: | Squeegy Mackpy [ Sat Sep 08, 2007 3:03 am ] |
Post subject: | Actor not showing up in list? |
I'm working on an army of little flying drones, called scouts, each with a different setup for different tasks. I've made the first one, which I'm happy with, but when I copied the AddActor section to make the second drone, the second one dosen't appear in the buy list There's something obviously wrong with it that I'm missing isn't there? Quote: AddActor = ACDropShip InstanceName = Scout - Salvage AddToGroup = Craft Mass = 100 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Scout.rte/BodyA.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 20 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Tech Resolution = 10 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Tech Resolution = 20 Depth = 4 DeepCheck = 1 BodyHitSound = Sound CopyOf = Metal Body Blunt Hit Health = 50 ImpulseDamageThreshold = 8000 CharHeight = 100 RThruster = AEmitter CopyOf = Drop Ship Right Engine ParentOffset = Vector X = 25 Y = 2 LThruster = AEmitter CopyOf = Drop Ship Left Engine ParentOffset = Vector X = -25 Y = 2 URThruster = AEmitter CopyOf = Dropship Retro Thruster ParentOffset = Vector X = 20 Y = 0 ULThruster = AEmitter CopyOf = Dropship Retro Thruster ParentOffset = Vector X = -20 Y = 0 RHatchDoor = Attachable CopyOf = Drop Ship Right Hatch ParentOffset = Vector X = 2 Y = 0 LHatchDoor = Attachable CopyOf = Drop Ship Left Hatch ParentOffset = Vector X = -2 Y = 0 HatchDoorSwingRange = Matrix AngleDegrees = 60 HatchDelay = 400 HatchOpenSound = Sound AddSample = ContentFile Path = Scout.rte/Hatch.wav AddExit = Exit Offset = Vector X = 0 Y = 28 Velocity = Vector X = 0 Y = 0 ExitInterval = 1000; CrashSound = Sound CopyOf = Metal Body Blunt Hit Large CanLand = 0 // GibImpulseLimit = 2000 AddActor = ACDropShip InstanceName = Scout - Combat AddToGroup = Craft Mass = 100 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Scout.rte/BodyB.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 50 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Tech Resolution = 10 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Tech Resolution = 20 Depth = 4 DeepCheck = 1 BodyHitSound = Sound CopyOf = Metal Body Blunt Hit Health = 80 ImpulseDamageThreshold = 8000 CharHeight = 100 RThruster = AEmitter CopyOf = Drop Ship Right Engine ParentOffset = Vector X = 28 Y = 0 LThruster = AEmitter CopyOf = Drop Ship Left Engine ParentOffset = Vector X = -28 Y = 0 URThruster = AEmitter CopyOf = Dropship Retro Thruster ParentOffset = Vector X = 20 Y = 0 ULThruster = AEmitter CopyOf = Dropship Retro Thruster ParentOffset = Vector X = -20 Y = 0 RHatchDoor = Attachable CopyOf = Right Claw ParentOffset = Vector X = 2 Y = 0 LHatchDoor = Attachable CopyOf = Left Claw ParentOffset = Vector X = -2 Y = 0 HatchDoorSwingRange = Matrix AngleDegrees = -1440 HatchDelay = 300 HatchOpenSound = Sound AddSample = ContentFile Path = Scout.rte/Attack.wav AddExit = Exit Offset = Vector X = 0 Y = 28 Velocity = Vector X = 0 Y = 0 ExitInterval = 1000; CrashSound = Sound CopyOf = Metal Body Blunt Hit Large CanLand = 0 // GibImpulseLimit = 2000 I tried putting in a CopyOf, but that didn't help. |
Author: | Grif [ Sat Sep 08, 2007 3:13 am ] |
Post subject: | Re: Actor not showing up in list? |
Are you checking the "Craft" menu? |
Author: | Squeegy Mackpy [ Sat Sep 08, 2007 3:21 am ] |
Post subject: | Re: Actor not showing up in list? |
Grif wrote: Are you checking the "Craft" menu? Yes, I made sure of that. |
Author: | Squeegy Mackpy [ Sat Sep 08, 2007 3:29 am ] |
Post subject: | |
Grrr... I just tried giving it it's own .ini with all it's parts, and it still dosen't work |
Author: | whitty [ Sat Sep 08, 2007 4:27 am ] |
Post subject: | Re: Actor not showing up in list? |
after Code: InstanceName = "actor's name" line under that add this: Code: Buyable = 1 |
Author: | Squeegy Mackpy [ Sat Sep 08, 2007 6:12 am ] |
Post subject: | Re: Actor not showing up in list? |
whitty wrote: after Code: InstanceName = "actor's name" line under that add this: Code: Buyable = 1 Thankyou |
Author: | Squeegy Mackpy [ Sat Sep 08, 2007 9:55 am ] |
Post subject: | Re: Actor not showing up in list? |
♥♥♥♥. Still isn't there. I'll try making a seperate module. Edit: Hey, this forum has censors? Cool. Anyway, it works now so I'll stop whining. |
Author: | Blob [ Sat Sep 08, 2007 6:46 pm ] |
Post subject: | Re: Actor not showing up in list? |
Post those actors. |
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