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Xinghoa
Joined: Sat May 05, 2007 9:01 pm Posts: 76 Location: England
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Crobo's in build 17???
Hey. Are the crobos updated to B17? Its just cos I keep seeing them in GIFS or pics for mods in build 17.. If they have been updated please send me a link.
Wasnt sure where to actually post this but I thought this was the best idea...
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Mon Aug 27, 2007 3:55 pm |
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poudidi
Joined: Tue Aug 07, 2007 3:23 pm Posts: 36 Location: IN YOUR...What ?
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Re: Crobo's in build 17???
I didn't managed to convert the Crobos,but i have their guns.
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Mon Aug 27, 2007 9:36 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Crobo's in build 17???
my crobos from b13 work. ill post an upload
EDIT here it is i changed the STR-FLAC to withstand all bullets lower than AK, i think i did that for the MK3 also. i dunno but here is the file
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Mon Aug 27, 2007 10:10 pm |
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Xinghoa
Joined: Sat May 05, 2007 9:01 pm Posts: 76 Location: England
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Re: Crobo's in build 17???
Thanks whitty.
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Tue Aug 28, 2007 11:36 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Crobo's in build 17???
The normal Crobo's work fine... there was a b14 version, remember? To make 'em placeable, just add the usual 'AddToGroup = Crobos' or robots or whatever code. Simple.
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Tue Aug 28, 2007 4:25 pm |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: Crobo's in build 17???
I love whittys crobos there just soo .... awsome plus it was my first mod ... speaking of mods, whitty could ya assist me in the construction of my own actors?
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Tue Aug 28, 2007 5:40 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Crobo's in build 17???
sure but i hate offsets
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Tue Aug 28, 2007 9:31 pm |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: Crobo's in build 17???
you mean making larger than normal actors?
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Wed Aug 29, 2007 2:52 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Crobo's in build 17???
Did you ask for an OFFSET HERO?! *Plays heroic music in BG*
Sure, I'll help you with a larger than normal actor, I have made quite a few myself.
Just search giant clone.
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Wed Aug 29, 2007 2:54 am |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: Crobo's in build 17???
Could you help me then Zalo?
Im makin a set of actors to fit my giant weapons
Im screwing around with this at the moment (See Attachment)
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Wed Aug 29, 2007 3:09 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Crobo's in build 17???
good luck.
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Wed Aug 29, 2007 3:15 am |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: Crobo's in build 17???
My original idea was to make a sprite from scratch -_- unless i can get atleast ONE! of these things working my entire weapons pack will be usless
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Wed Aug 29, 2007 3:21 am |
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beorn080
Joined: Sun Jul 15, 2007 7:10 am Posts: 46
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Re: Crobo's in build 17???
You gotta be a little less harsh on yourself red. The sprites and mods you've done, while not fitting in with the game as it is now, are otherwise pretty good. In time you'll be a self supporting modder capable of doing massive mod packs on your own due to your spriting skills. Also god i want a veritech valkyrie. Too bad the code limits make it impossible to make it a true veritech but oh well.
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Wed Aug 29, 2007 3:44 am |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: Crobo's in build 17???
thanks for the words of encouragement beorn ... Hey, i am lookin for someone to beta some of my weapons before i post them ... care to take the job?
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Wed Aug 29, 2007 3:51 am |
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beorn080
Joined: Sun Jul 15, 2007 7:10 am Posts: 46
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Re: Crobo's in build 17???
Sorry not right now. Spriting a grizzly on 2 legs is taking up my time and being distracted with shiny objects doesn't help. Thanks for the offer though.
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Wed Aug 29, 2007 3:56 am |
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