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AAL: Spitfire V4 OPEN BETA (v4.2 uploaded) http://45.55.195.193/viewtopic.php?f=1&t=7367 |
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Author: | numgun [ Sun Aug 26, 2007 12:42 pm ] |
Post subject: | AAL: Spitfire V4 OPEN BETA (v4.2 uploaded) |
So weve been working with TLB on the spitfire's burning feature and now its pretty much ready. Credits to The Last Banana and Eraghon for some code we stole from him. I need some opinions if its balanced enough. Not too terrain hungry, deadly enough... ect. Download it and say your opinion on it! UPDATE: V4.1 a bit lower on this page. UPDATE222: V4.2 released - better sfx, effects and fixed the emitter bug. |
Author: | Erahgon [ Sun Aug 26, 2007 12:51 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
The coding is fine, but the effect looks more like a floating explosion than flames to me, since the flames and smoke seem a bit too heavy and doesn't float up like real fire does. Although the coding is perfect. I'm going to go play around with it a bit. |
Author: | Sithlordz [ Sun Aug 26, 2007 2:55 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
And I thought the other Spitfire was good. This gun is pure win with a little bit of win-relish on the side. You should mount this on a dropship and rain fire from the skies. Mwahahahaha... MWAHAHAH-Ahem. <.< |
Author: | numgun [ Sun Aug 26, 2007 3:19 pm ] | ||
Post subject: | Re: AAL: Spitfire V4 OPEN BETA | ||
Erahgon wrote: The coding is fine, but the effect looks more like a floating explosion than flames to me, since the flames and smoke seem a bit too heavy and don't float up like real fire does. Although the coding is perfect. I'm going to go play around with it a bit. Point taken. Good comments and ive already fixed and tweaked those. And ive added a few sounds for the burning effect. Try the update v4.1 VVVVVVVVVVVVVVVVVVVVVVVVVV
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Author: | drakojan [ Sun Aug 26, 2007 4:05 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
Otherwise really good, but it doesn´t sound like real fire. |
Author: | Mushroom head [ Sun Aug 26, 2007 4:17 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
Now downloading, soon testing... |
Author: | Sithlordz [ Sun Aug 26, 2007 7:25 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
I preferred it without the burny SFX for some reason. But it's still pure win. |
Author: | TheLastBanana [ Sun Aug 26, 2007 8:38 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
Much prettier than the original beta... However, it falls off of walls if you set them on fire... |
Author: | Erahgon [ Sun Aug 26, 2007 8:49 pm ] | ||
Post subject: | Re: AAL: Spitfire V4 OPEN BETA | ||
I modified the emitter a bit to my liking, although I can't figure out how to keep the flames burning longer, which I think you guys should do.
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Author: | numgun [ Mon Aug 27, 2007 12:10 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
Sithlordz wrote: I preferred it without the burny SFX for some reason. But it's still pure win. In other words: The sounds suck, change em. Anyone have some decent fire/burning sounds? @ TLB: That is intentional. The fire goes down so you can flush a nasty inferno on actors that are being in a nice vertical shaft. @ Erahgon: Ill test that after I get home. Ill comment later. |
Author: | Mushroom head [ Mon Aug 27, 2007 1:38 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
Other wise kickass, but you gonna change sprites? |
Author: | Charmless [ Mon Aug 27, 2007 2:16 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
Yeah, the sounds get a bit loud and annoying when you've got a big patch of burny. The tracer particles that explodes into the long-lasting firey effects only appears to have one sprite, so it looks funny when you're firing it long distance or at an arc: the rest of the fire dies out but one big, static ball of flame continues and blows up. |
Author: | ProjektTHOR [ Mon Aug 27, 2007 2:24 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
Its a lot of fun to use, but it loses some realism when you try to arc it into the air: The flaming ball lasts longer than the stream of fire. |
Author: | numgun [ Mon Aug 27, 2007 2:44 pm ] |
Post subject: | Re: AAL: Spitfire V4 OPEN BETA |
ProjektTHOR wrote: Its a lot of fun to use, but it loses some realism when you try to arc it into the air: The flaming ball lasts longer than the stream of fire. Ill fix that with the LifeTime. The problem is if I make it invisible, it will be easy to see that you just launched an emitter. As for MOSR, you cant animate them unfortunately. I think the Lifetime will fix this. Ive also found a few sounds in few places around my HD. Ill release a Beta 4.2 soon. |
Author: | numgun [ Mon Aug 27, 2007 5:07 pm ] | ||
Post subject: | Re: AAL: Spitfire V4 OPEN BETA (v4.2 uploaded) | ||
Ok, I think this might be it, the final version. Test it out and say what you think of it.
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