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[EXPERIMENTAL]Napalm. http://45.55.195.193/viewtopic.php?f=1&t=7261 |
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Author: | Erahgon [ Tue Aug 21, 2007 8:14 pm ] | |||
Post subject: | [EXPERIMENTAL]Napalm. | |||
Alright, I modified a few things from my barrels mod, and zalo's Death mod in order to create what I would like to call napalm. Right now, there are some kinks that need to be worked out/coded in, such as a way to make the fire end after a amount of time, and a way to "Kill" the fire. There's a GIF of a bit of the fire in action, as well the download itself. (Note that it replaces barrel.rte if you downloaded it before). Please post any improvements done in this topic, and we'll all try to improve on it. Modifing the spitfire to throw napalm out also counts as an improvement >.> Credits go to numgun for the fire sprites, LanguageProf for the Flamable Barrel sprite, and Zalo for the "Death" coding.
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Author: | TheLastBanana [ Tue Aug 21, 2007 8:23 pm ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
Err... Numgun and I are already pretty much done working on this for the Spitfire, but it uses some coding from the barrel, too. Looks like we've got pretty much the same coding Anyway, this will look really good in the new version. |
Author: | Erahgon [ Tue Aug 21, 2007 8:26 pm ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
Oh, I'll just wait for your version of it then, since the version I'm using right now tends to be a bit buggy. |
Author: | ProjektTHOR [ Tue Aug 21, 2007 11:58 pm ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
Its not really napalm, its just explosives with big fireballs. If we wanbt true napalm, the explosive fireballs shouldn't be thrown into the air--they should roll around the ground, damaging units but not really dirt. |
Author: | TheLastBanana [ Wed Aug 22, 2007 12:04 am ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
Yeah, napalm's not the best way to describe it. How about "stuff that's capable of setting other stuff on fire"? |
Author: | Vash [ Wed Aug 22, 2007 3:40 am ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
This Is laggy,But interesting to watch,I was dropping some all over the map with a drop ship but very close together,my bro shot the one just coming out of the hatch which set on fire and burnt the one below it and the one next to it etc,Long story short,Whole map on fire dropship burnin in midair and then the whole map disapeared from lag.It was cool though |
Author: | TheLastBanana [ Wed Aug 22, 2007 3:46 am ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
The version we're working on doesn't set actors on fire, so you don't get odd things like floating fires. Also, after a lot of playing with it, it doesn't lag too much. |
Author: | numgun [ Wed Aug 22, 2007 6:32 am ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
? And I thought this topic came before TLB implemented the burning feature on the spitfire... Oh well... Its almost done, I just need a new sound for the igniting and to tweak the burning effects a little here and there. |
Author: | ProjektTHOR [ Wed Aug 22, 2007 2:46 pm ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
Thats not burning, its just a flame emitter... |
Author: | TheLastBanana [ Wed Aug 22, 2007 8:42 pm ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
Yeah, but it's the closest to burning we're gonna get. Plus, the way I did it, pumping an area with a huge amount of fire looks SWEET. |
Author: | ProjektTHOR [ Wed Aug 22, 2007 9:25 pm ] |
Post subject: | Re: [EXPERIEMENTAL]Napalm. |
Gah, don't get me wrong, I think the explosive barrels are awesome! |
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