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Creating emitters on gibs http://45.55.195.193/viewtopic.php?f=1&t=7242 |
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Author: | Cayne [ Tue Aug 21, 2007 3:45 am ] |
Post subject: | Creating emitters on gibs |
I would like to know if there is a way, and if it is possible to create an emitter on a gib of an object. for example: a rocket engine that gibs a fuel canister, and the fuel canister is spewing out fuel. I know you can make this happen once the gib is shot, but I would prefer if it just came out that way. Help is appreciated. |
Author: | zalo [ Tue Aug 21, 2007 5:49 am ] |
Post subject: | Re: Creating emitters on gibs |
Just make it gib the fuel tank, and have a sharp particle come out in the same gib, and give the fuel tank an exitwound for your emitter. |
Author: | Cayne [ Tue Aug 21, 2007 5:53 am ] |
Post subject: | Re: Creating emitters on gibs |
I have tried that but it doesn't always work when there are multiple gibs... the fuel container would only be one part of the entire gibset. |
Author: | zalo [ Tue Aug 21, 2007 6:15 am ] |
Post subject: | Re: Creating emitters on gibs |
make more particles, and sharper particles. I usually prefer 1000000000 sharpness particles. |
Author: | Cayne [ Tue Aug 21, 2007 6:24 am ] |
Post subject: | Re: Creating emitters on gibs |
Well, using that hasn't worked out for me very well... is there another way around this then? |
Author: | numgun [ Tue Aug 21, 2007 8:01 am ] |
Post subject: | Re: Creating emitters on gibs |
Yeah, the complex ACRocket leg breakwound emitter trick. Download the Amrobotics' A-4 mod and check out the molebombs code. |
Author: | Cayne [ Tue Aug 21, 2007 7:02 pm ] |
Post subject: | Re: Creating emitters on gibs |
Alright, thanks |
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