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Creating emitters on gibs
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Author:  Cayne [ Tue Aug 21, 2007 3:45 am ]
Post subject:  Creating emitters on gibs

I would like to know if there is a way, and if it is possible to create an emitter on a gib of an object. for example: a rocket engine that gibs a fuel canister, and the fuel canister is spewing out fuel. I know you can make this happen once the gib is shot, but I would prefer if it just came out that way. Help is appreciated.

Author:  zalo [ Tue Aug 21, 2007 5:49 am ]
Post subject:  Re: Creating emitters on gibs

Just make it gib the fuel tank, and have
a sharp particle come out in the same gib,
and give the fuel tank an exitwound for your emitter.

Author:  Cayne [ Tue Aug 21, 2007 5:53 am ]
Post subject:  Re: Creating emitters on gibs

I have tried that but it doesn't always work when there are multiple gibs... the fuel container would only be one part of the entire gibset.

Author:  zalo [ Tue Aug 21, 2007 6:15 am ]
Post subject:  Re: Creating emitters on gibs

make more particles, and sharper particles.

I usually prefer 1000000000 sharpness particles.

Author:  Cayne [ Tue Aug 21, 2007 6:24 am ]
Post subject:  Re: Creating emitters on gibs

Well, using that hasn't worked out for me very well... is there another way around this then?

Author:  numgun [ Tue Aug 21, 2007 8:01 am ]
Post subject:  Re: Creating emitters on gibs

Yeah, the complex ACRocket leg breakwound emitter trick.

Download the Amrobotics' A-4 mod and check out the molebombs code.

Author:  Cayne [ Tue Aug 21, 2007 7:02 pm ]
Post subject:  Re: Creating emitters on gibs

Alright, thanks

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