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| Creating emitters on gibs http://45.55.195.193/viewtopic.php?f=1&t=7242  | 
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| Author: | Cayne [ Tue Aug 21, 2007 3:45 am ] | 
| Post subject: | Creating emitters on gibs | 
I would like to know if there is a way, and if it is possible to create an emitter on a gib of an object. for example: a rocket engine that gibs a fuel canister, and the fuel canister is spewing out fuel. I know you can make this happen once the gib is shot, but I would prefer if it just came out that way. Help is appreciated.  | 
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| Author: | zalo [ Tue Aug 21, 2007 5:49 am ] | 
| Post subject: | Re: Creating emitters on gibs | 
Just make it gib the fuel tank, and have a sharp particle come out in the same gib, and give the fuel tank an exitwound for your emitter.  | 
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| Author: | Cayne [ Tue Aug 21, 2007 5:53 am ] | 
| Post subject: | Re: Creating emitters on gibs | 
I have tried that but it doesn't always work when there are multiple gibs... the fuel container would only be one part of the entire gibset.  | 
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| Author: | zalo [ Tue Aug 21, 2007 6:15 am ] | 
| Post subject: | Re: Creating emitters on gibs | 
make more particles, and sharper particles. I usually prefer 1000000000 sharpness particles.  | 
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| Author: | Cayne [ Tue Aug 21, 2007 6:24 am ] | 
| Post subject: | Re: Creating emitters on gibs | 
Well, using that hasn't worked out for me very well... is there another way around this then?  | 
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| Author: | numgun [ Tue Aug 21, 2007 8:01 am ] | 
| Post subject: | Re: Creating emitters on gibs | 
Yeah, the complex ACRocket leg breakwound emitter trick. Download the Amrobotics' A-4 mod and check out the molebombs code.  | 
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| Author: | Cayne [ Tue Aug 21, 2007 7:02 pm ] | 
| Post subject: | Re: Creating emitters on gibs | 
Alright, thanks  | 
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