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 Evangelion actors 
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Joined: Thu Nov 30, 2006 8:49 pm
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Post Evangelion actors
Yeah, I'm a big fan of neon genesis evangelion, and I would really like an evangelion actor... I can handle the sprites and such, but I pretty much suck at coding offsets and crap like that, I want the evangelion to be big although not completely accurate scale since no map is really big enough for that... or the screen for that matter. Anyway, I'm pretty much asking for someone to code for me if I make the sprites.

PS: Whoever wants to code must be REALLY good with offsets.


Sun Aug 12, 2007 5:55 pm
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Post Re: Evangelion actors
Well, after looking this up, skimming through an image page full of... questionable images and finally deciding just to watch a pirate copy of the anime, I think that'd be awesome.

Yet horribly impossible.

The angels would be cooler.

But even more impossible.


Sun Aug 12, 2007 10:43 pm
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Post Re: Evangelion actors
I'll code, and I'm Great with actor, or any other kind of offset there is,

But be warned, Walkpaths can't work correctly over 2x the normal path.

Plus, I don't know what and evangalion is.


Mon Aug 13, 2007 12:00 am
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Joined: Thu Jul 19, 2007 11:31 am
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Location: Sweden, Hallstavik
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Post Re: Evangelion actors
A large "!¤"#%" Robot suit :P.
Image
Should get you an idea of how large they are :P.


Mon Aug 13, 2007 5:49 am
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Post Re: Evangelion actors
That's an awesome picture dude. :P Although EVAs are not robot suits, they're organic, they are humans, more or less, just very very VERY big. They're clones of Adam, the first human, and the pilot goes in a capsule into it's neck, then the human inside the EVA works pretty much like the EVAs brain, what the human thinks, the EVA does... It's all very complicated, and you really can't understand until you watch the anime.

PS: I don't need it to be that big... although it would be cool to go around headbutting dropships. XD I think a little bigger than the metal slug mechs will do... Also, the EVAs have gigantic machineguns, which i think should be included with the final actor.


Mon Aug 13, 2007 9:35 am
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Post Re: Evangelion actors
meh, i thought all that Japan was about is Gundam and BIG !#"¤!##"¤& mechs :P.
Image


Mon Aug 13, 2007 10:22 am
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Post Re: Evangelion actors
Ok, I want you to know, I actually began spriting it a few minutes ago... I couldn't help myself though, i made it huge. XDD I doubt anyone will be able to use them so I'll post it in the sprite dump if anyone wants to use them... It really does look good though.


Mon Aug 13, 2007 10:39 am
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Post Re: Evangelion actors
ChJees wrote:
meh, i thought all that Japan was about is Gundam and BIG !#"¤!##"¤& mechs :P.
Image

Stealing from ma thread are we?


Mon Aug 13, 2007 11:09 am
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Post Re: Evangelion actors
On topic people. :P Anyway, anyone know if it's possible to change the walkpath so it works with a gigantic actor?


Mon Aug 13, 2007 11:13 am
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Post Re: Evangelion actors
Sorry about the double post, but I just finished the first version of the EVA sprite, it's limbs doesn't bend yet, but I'll work on that later.

PS: This is just a preview.


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File comment: Evangelion preview
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Mon Aug 13, 2007 12:33 pm
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Post Re: Evangelion actors
Good :).

Now so is it just up for you to spend countless hours to fix Walkpaths :P.


Mon Aug 13, 2007 1:20 pm
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Post Re: Evangelion actors
Is it in the CC palette?
Cause it doesnt look so...
The CC platte doesnt really have purple, it has dark purple-ish brown
This will fail your sprite

Make EVA 02, its red, CC palette has red


Mon Aug 13, 2007 1:21 pm
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Post Re: Evangelion actors
yeah, I know... It's not in CC palette, I just thought someone could use it, I'm just to tired at the moment to start converting it, although i wouldn't mind if someone else had a go at it.


Mon Aug 13, 2007 1:40 pm
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Post Re: Evangelion actors
Once again, sorry for double post, but then again this is MY thread. XD Anyway, ahem, drumroll please. I present to you, evangelion unit 02!


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File comment: Preview number two
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Mon Aug 13, 2007 3:29 pm
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Post Re: Evangelion actors
Now make EVA 00 and 05


Mon Aug 13, 2007 4:36 pm
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