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Corridor o' Death! (REQ) http://45.55.195.193/viewtopic.php?f=1&t=6950 |
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Author: | sheepy123 [ Tue Aug 07, 2007 9:22 pm ] |
Post subject: | Corridor o' Death! (REQ) |
Yeah. One post wonder. Anyway, I'm looking for something that when walked under in a tunnel would come down quite horrifically on Ye. Possible? |
Author: | Raithah [ Tue Aug 07, 2007 9:40 pm ] |
Post subject: | Re: Corridor o' Death! (REQ) |
What you must realise is that everything is possible ... it's just not always feasible. The only way I'd see something like that happening is if you had a trip-mine that gibs into a large, heavy block. Of course, that'd be permanent so the tunnel wouldn't be able to open up again ... |
Author: | sheepy123 [ Tue Aug 07, 2007 10:00 pm ] |
Post subject: | Re: Corridor o' Death! (REQ) |
I like that! Kills and Blocks. lol! |
Author: | Pyrorex [ Tue Aug 07, 2007 10:56 pm ] |
Post subject: | Re: Corridor o' Death! (REQ) |
Easy. Tunnel is a large TDExplosive with low GibImpulseLimit that when stepped on gibs into two horizontal wall sprites. |
Author: | Levelx [ Fri Aug 10, 2007 4:14 pm ] |
Post subject: | Re: Corridor o' Death! (REQ) |
If anyone figures out how to make Blast doors, you could take the door and stretch it into a tunnel. Then you would have crushing walls on demand |
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