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Theoretical way to make a brain clone. http://45.55.195.193/viewtopic.php?f=1&t=6842 |
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Author: | Alenth Eneil [ Fri Aug 03, 2007 7:40 pm ] |
Post subject: | Theoretical way to make a brain clone. |
Should work, untested, needs format, blah. Code: AddActor = AHuman CopyOf = Brain Case InstanceName = Brain Clone SpriteFile = ContentFile FilePath = Base.rte/Actors/Clones/Blue/PlayerBody.bmp FrameCount = 1 SpriteOffset = Vector X = -6 Y = -10 EntryWound = AEmitter CopyOf = Wound Flesh Entry ExitWound = AEmitter CopyOf = Wound Flesh Exit GoldValue = 70 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh Resolution = 6 Depth = 6 DeepCheck = 1 BodyHitSound = Sound CopyOf = Flesh Body Blunt Hit PainSound = Sound CopyOf = Human Pain DeathSound = Sound CopyOf = Human Death DeviceSwitchSound = Sound CopyOf = Device Switch Status = 0 Health = 100 Team = 0 AimAngle = 0 AimDistance = 30 CharHeight = 85 HolsterOffset = Vector X = -6 Y = -4 Head = Attachable CopyOf = Blue Clone Head ParentOffset = Vector X = -1 Y = -9 Jetpack = AEmitter CopyOf = Jetpack Nozzle ParentOffset = Vector X = -3 Y = -3 JumpTime = 4 // Secs FGArm = Arm CopyOf = Blue Clone FG Arm ParentOffset = Vector X = -4 Y = -6 BGArm = Arm CopyOf = Blue Clone BG Arm ParentOffset = Vector X = 4 Y = -7 FGLeg = Leg CopyOf = Blue Clone Leg ParentOffset = Vector X = -1 Y = 1 BGLeg = Leg CopyOf = Blue Clone Leg ParentOffset = Vector X = 2 Y = 1 Hand = AtomGroup CopyOf = Hand FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot IdleLimbPath = LimbPath CopyOf = Clone Idle Path WalkLimbPath = LimbPath CopyOf = Clone Walk Path CrouchLimbPath = LimbPath CopyOf = Clone Crouch Path CrawlLimbPath = LimbPath CopyOf = Clone Crawl Path ClimbLimbPath = LimbPath CopyOf = Clone Climb Path JumpLimbPath = LimbPath CopyOf = Clone Jump Path DislodgeLimbPath = LimbPath CopyOf = Clone Dislodge Path AddGib = Gib GibParticle = MOPixel CopyOf = Drop Blood Count = 100 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Shard Flesh Micro Count = 17 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Shard Bone Micro Count = 7 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Shard Metal Rust Micro Count = 5 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Flesh Small A Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Flesh Small B Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Flesh Small C Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibImpulseLimit = 1800 GibWoundLimit = 8 |
Author: | Raithah [ Fri Aug 03, 2007 7:48 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
Please excuse my ignorance, but what exactly does this do ? Make a brain ... into a clone ? |
Author: | zalo [ Fri Aug 03, 2007 7:52 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
It's supposed to but it doesn't work. It's trying to copy data from an Actor into an AHuman. and it brings up error saying something like "Cannot find instance "Brain Case". |
Author: | Alenth Eneil [ Fri Aug 03, 2007 7:54 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
Silly data making CopyOf think it needs identical templates. Prevents modders from making stupid mistakes, but this would work it if just took what it could. |
Author: | Raithah [ Fri Aug 03, 2007 8:12 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
Couldn't you do this exact same thing by renaming a Green Clone and putting it into the Brains catagory ? But I guess that'd be permanent, so it wouldn't be the perfect solution. It'd work for a faux single player, though. |
Author: | Alenth Eneil [ Fri Aug 03, 2007 8:18 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
The idea was to NOT overwrite Brain Case. |
Author: | Lord Tim [ Fri Aug 03, 2007 8:51 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
I know why this doesn't work, though. If it says "and it brings up error saying something like "Cannot find instance "Brain Case"." That just means that Brain Case hasn't been made yet. You have to put this code after the Brain Case code somewhere. It would at least fix that problem. |
Author: | Alenth Eneil [ Fri Aug 03, 2007 9:02 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
Nope, it's becase it doesn''t have an AHuman called Brain Case. |
Author: | Demented [ Fri Aug 03, 2007 9:58 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
In any case, why the emphasis on CopyOf for the Brain Case? Somehow I doubt the game will copy over anything that you couldn't have typed out manually. |
Author: | Alenth Eneil [ Fri Aug 03, 2007 10:41 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
Becuse that makes it get the hardcode that makes the brain vital to the game. |
Author: | lololn00b [ Sat Aug 04, 2007 10:04 am ] |
Post subject: | Re: Theoretical way to make a brain clone. |
Elpolodiablo made a clone that works as the brain in his CCDM TC You should have downloaded it |
Author: | Alenth Eneil [ Sat Aug 04, 2007 10:26 am ] |
Post subject: | Re: Theoretical way to make a brain clone. |
Elpolo used hexediting and might have just overwritten the original brain. |
Author: | Elpolodiablo [ Sat Aug 04, 2007 2:08 pm ] |
Post subject: | Re: Theoretical way to make a brain clone. |
Nope i used scripting for that mod. I just made a dood called Mother brain and made sure that that player had no other brains |
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