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Need Trap Module Ideas http://45.55.195.193/viewtopic.php?f=1&t=6778 |
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Author: | Mindbug [ Wed Aug 01, 2007 8:54 pm ] |
Post subject: | Need Trap Module Ideas |
NO MORE IDEAS PLEASE! I stopped working on this some time ago... Got boring and got no post. |
Author: | CantTouchTheGround [ Thu Aug 02, 2007 7:35 pm ] |
Post subject: | Re: Need Trap Module Ideas |
hmm.... I think you should make a dropship thruster built into a wall _|*|_ _____ Something like that (the star being the thruster). Maybe with a hole or something below the thruster. |
Author: | Toes from Europe [ Thu Aug 02, 2007 7:36 pm ] |
Post subject: | Re: Need Trap Module Ideas |
How bout mines? |
Author: | ChJees [ Thu Aug 02, 2007 8:37 pm ] |
Post subject: | Re: Need Trap Module Ideas |
Heh, flame traps . Good idea, make it ! |
Author: | Mindbug [ Thu Aug 02, 2007 11:01 pm ] |
Post subject: | Re: Need Trap Module Ideas |
Ok i have been trying to make the flame trap (Being an actor with pin strenght and no legs with gun) but i have a problem: I can't find ANY code to put objects ingame! I can put the guy in manualy into my incasing, but i cant get him to "go with" the terrain objects. I have looked in the base.rte code about how they put a brain and an brain vault into one object. In the module code i found this Code: AddTerrainObject = TerrainObject InstanceName = Brain Vault AddToGroup = Bunker Modules // Foreground color bitmap FGColorFile = ContentFile Path = Base.rte/Scenes/Objects/BrainVaultFG.bmp // Material bitmap MaterialFile = ContentFile Path = Base.rte/Scenes/Objects/BrainVaultMat.bmp // Background color bitmap BGColorFile = ContentFile Path = Base.rte/Scenes/Objects/BrainVaultBG.bmp BitmapOffset = Vector X = -146 Y = -93 // AddChildObject = Actor // CopyOf = Brain Case // Pos = In this code, it just puts the brainvault in as an terrain object with nothing. The closest i get is the commented code in the bottom. I used that, but it didn't work. It didnt say "Can't match property". It launched normally, but with no change. The thing i didn't use was pos. I guessed it was Position, but i couldnt find out if it was a number or word i should give it. So the result: Is there anybody with an idea or an answer to this? Or probably an "Dictonary" of all the code that is useable? I can't seem to find it. |
Author: | AtomicTroop [ Fri Aug 03, 2007 12:15 am ] |
Post subject: | Re: Need Trap Module Ideas |
[sarcasm]Maybe it didnt work because of those slashes...[/sarcasm] Man... seriously. |
Author: | Alenth Eneil [ Fri Aug 03, 2007 1:08 am ] |
Post subject: | Re: Need Trap Module Ideas |
That code doesn't work yet. |
Author: | Mindbug [ Fri Aug 03, 2007 10:56 am ] |
Post subject: | Re: Need Trap Module Ideas |
AtomicTroop wrote: [sarcasm]Maybe it didnt work because of those slashes...[/sarcasm] Man... seriously. Uhm, did you read my post? Or just look at the code? Also alenth, dosen't work? But how can he put the brain actor in the brainvault object? I can't find the code anywhere! |
Author: | Alexw123 [ Sun Aug 26, 2007 6:48 am ] |
Post subject: | Re: Need Trap Module Ideas |
Maybe something that encases the clone in concrete if they step on it |
Author: | AquaGeneral [ Sun Aug 26, 2007 7:11 am ] |
Post subject: | Re: Need Trap Module Ideas |
A trap that makes a large weight fall on a clone? If the touch a certain area it causes a heavy weight hanging up to colapse on a actor. This is a pretty complicated idea, plus I do not even know if it is possible. |
Author: | Demented [ Sun Aug 26, 2007 7:43 am ] |
Post subject: | Re: Need Trap Module Ideas |
Mindbug wrote: Also alenth, dosen't work? But how can he put the brain actor in the brainvault object? I can't find the code anywhere! It's hard coded and can't be altered. Maybe next build. |
Author: | Sithlordz [ Sun Aug 26, 2007 2:36 pm ] |
Post subject: | Re: Need Trap Module Ideas |
Mines would be good. Also, a giant pair of hands that reaches out of the earth to grab actors above it and smashes them! (Although the chances of that actually being possible are 0.000000000001%, but it'd rock if it was) |
Author: | The Fat Sand Rat [ Mon Aug 27, 2007 5:10 am ] |
Post subject: | Re: Need Trap Module Ideas |
A floor that disentgrates a bit when touched, spewing negative mass particles up, drawing the enemy to a grisly fate. Also, on ceilings! Maybe even spikes that emmited those...! |
Author: | ProjektTHOR [ Mon Aug 27, 2007 6:06 am ] |
Post subject: | Re: Need Trap Module Ideas |
Falling spike traps. |
Author: | poudidi [ Mon Aug 27, 2007 12:43 pm ] |
Post subject: | Re: Need Trap Module Ideas |
Fake floor (Already exist) With a bath of acid. Looks quite unmakable... |
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