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Slippery materials, B15? http://45.55.195.193/viewtopic.php?f=1&t=6769 |
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Author: | Tappajatipu [ Wed Aug 01, 2007 11:26 am ] |
Post subject: | Slippery materials, B15? |
So, i were trying to make an ice gun (named freezer) and made it from the concrete sprayer. I made a new material called ice and cold water, (cold water being made from wet concrete and ice from concrete) and set ice's friction to 0.0 Then i tested it, shot a lot of ice to the ground and tried walking over it, and the clone walked like normally.. So, is it even possible to make slippery materials in B15? |
Author: | 3 solid [ Wed Aug 01, 2007 1:21 pm ] |
Post subject: | Re: Slippery materials, B15? |
It.. Should be... But I don't have any experience in coding materials.. There should be a variable for slipperyness... Is there a friction variable? |
Author: | TheKnife [ Wed Aug 01, 2007 3:12 pm ] |
Post subject: | Re: Slippery materials, B15? |
Perhaps that was a problem with the clones feet using the material rubber (High friction) |
Author: | 3 solid [ Wed Aug 01, 2007 5:03 pm ] |
Post subject: | Re: Slippery materials, B15? |
*Is embarrassed at his poor post reading skillz.* It must be the rubber shoes then. Like ^ said. |
Author: | Pyrorex [ Thu Aug 02, 2007 12:07 am ] |
Post subject: | Re: Slippery materials, B15? |
low friction in material = slippery. |
Author: | CantTouchTheGround [ Thu Aug 02, 2007 1:05 am ] |
Post subject: | Re: Slippery materials, B15? |
Set it as a negative! |
Author: | zalo [ Thu Aug 02, 2007 1:14 am ] |
Post subject: | Re: Slippery materials, B15? |
That accelerates people. You need to learn your materials. ;P |
Author: | Alenth Eneil [ Thu Aug 02, 2007 1:16 am ] |
Post subject: | Re: Slippery materials, B15? |
Not always, collisions use both materials properties, so sometimes a high enough friction won't accelerate even on a negative. |
Author: | AtomicTroop [ Thu Aug 02, 2007 2:01 pm ] |
Post subject: | Re: Slippery materials, B15? |
True... the solution is this. Put the friction variable of rubber for you ice, just make it negative. Then the outcome will be "slippery" |
Author: | couchcaboose [ Thu Aug 02, 2007 2:33 pm ] |
Post subject: | Re: Slippery materials, B15? |
zalo wrote: That accelerates people. You need to learn your materials. ;P That just gave me the most wonderful idea... RACE MAPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Author: | Alenth Eneil [ Thu Aug 02, 2007 7:19 pm ] |
Post subject: | Re: Slippery materials, B15? |
Except that it accelerates them AT the material. |
Author: | 3 solid [ Fri Aug 03, 2007 9:47 am ] |
Post subject: | Re: Slippery materials, B15? |
It might still work... |
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