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Loading Ships http://45.55.195.193/viewtopic.php?f=1&t=6749 |
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Author: | Aim Bot [ Tue Jul 31, 2007 1:18 pm ] |
Post subject: | Loading Ships |
Is it possible to have a Drop Ship that when you buy it it starts with bombs or weapons already inside without having to buy them individually? |
Author: | ChJees [ Tue Jul 31, 2007 1:32 pm ] |
Post subject: | Re: Loading Ships |
Umm... Why? You can load ships with weapons by just throwing weapons at it. Are you going to make a crate or something? |
Author: | Aim Bot [ Tue Jul 31, 2007 1:40 pm ] |
Post subject: | Re: Loading Ships |
No I'm trying to make a fighter that when you open the hatch it will fire out the pre-loaded mini-bombs as machine gun fire. |
Author: | zalo [ Tue Jul 31, 2007 6:08 pm ] |
Post subject: | Re: Loading Ships |
Add this to the end of your dropship code. (Yes, it works on actors that aren't being defined in scenes too). Code: AddInventoryDevice = TDExplosive CopyOf = *Your Bombs* |
Author: | Alenth Eneil [ Tue Jul 31, 2007 8:25 pm ] |
Post subject: | Re: Loading Ships |
Of course it works outside of scenes... |
Author: | ProjektTHOR [ Tue Jul 31, 2007 9:52 pm ] |
Post subject: | Re: Loading Ships |
Augh, I thought this was a thread about how to reload dropships and rockets. Supposedly it was possible to readd units to them? :[ |
Author: | robolee [ Wed Aug 01, 2007 1:02 am ] |
Post subject: | Re: Loading Ships |
ProjektTHOR wrote: Augh, I thought this was a thread about how to reload dropships and rockets. Supposedly it was possible to readd units to them? :[ Agreed. Does anyone know how to do this if so please post (and possibly pm me) |
Author: | Grif [ Wed Aug 01, 2007 1:44 am ] |
Post subject: | Re: Loading Ships |
You can put weapons in but not actors. |
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