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Loading Ships
http://45.55.195.193/viewtopic.php?f=1&t=6749
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Author:  Aim Bot [ Tue Jul 31, 2007 1:18 pm ]
Post subject:  Loading Ships

Is it possible to have a Drop Ship that when you buy it it starts with bombs or weapons already inside without having to buy them individually?

Author:  ChJees [ Tue Jul 31, 2007 1:32 pm ]
Post subject:  Re: Loading Ships

Umm... Why? You can load ships with weapons by just throwing weapons at it.

Are you going to make a crate or something?

Author:  Aim Bot [ Tue Jul 31, 2007 1:40 pm ]
Post subject:  Re: Loading Ships

No I'm trying to make a fighter that when you open the hatch it will fire out the pre-loaded mini-bombs as machine gun fire.

Author:  zalo [ Tue Jul 31, 2007 6:08 pm ]
Post subject:  Re: Loading Ships

Add this to the end of your dropship code. (Yes, it works on actors that aren't being defined in scenes too).


Code:
      AddInventoryDevice = TDExplosive
         CopyOf = *Your Bombs*

Author:  Alenth Eneil [ Tue Jul 31, 2007 8:25 pm ]
Post subject:  Re: Loading Ships

Of course it works outside of scenes...

Author:  ProjektTHOR [ Tue Jul 31, 2007 9:52 pm ]
Post subject:  Re: Loading Ships

Augh, I thought this was a thread about how to reload dropships and rockets.

Supposedly it was possible to readd units to them? :[

Author:  robolee [ Wed Aug 01, 2007 1:02 am ]
Post subject:  Re: Loading Ships

ProjektTHOR wrote:
Augh, I thought this was a thread about how to reload dropships and rockets.

Supposedly it was possible to readd units to them? :[


Agreed. Does anyone know how to do this if so please post (and possibly pm me)

Author:  Grif [ Wed Aug 01, 2007 1:44 am ]
Post subject:  Re: Loading Ships

You can put weapons in but not actors.

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