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How do you get actors to show up in Editor? http://45.55.195.193/viewtopic.php?f=1&t=6706 |
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Author: | Orindell [ Mon Jul 30, 2007 6:54 pm ] |
Post subject: | How do you get actors to show up in Editor? |
The Title says it really... |
Author: | lololn00b [ Mon Jul 30, 2007 7:01 pm ] |
Post subject: | Re: How do you get actors to show up in Editor? |
you add the addtogroup = *group name* variable? |
Author: | Orindell [ Mon Jul 30, 2007 7:19 pm ] |
Post subject: | Re: How do you get actors to show up in Editor? |
Um...Could you say that again in handy man terms. Me no smart! |
Author: | warper [ Mon Jul 30, 2007 7:25 pm ] |
Post subject: | Re: How do you get actors to show up in Editor? |
You have to put something like: Addtogroup = clones or something in the code for the actor. You should be able to find it in the starting actors code. |
Author: | lololn00b [ Mon Jul 30, 2007 7:26 pm ] |
Post subject: | Re: How do you get actors to show up in Editor? |
You open your actor's ini Go to the body code (Like, the actor itself) and add "AddToGroup = *Name here*" after the instance name line The group can be anything, even a non-existing one (It will create it) Say, your actor is... Uhhh... A crobo, so you do ''AddToGroup = Crobos" and it will put it in that group so next time that you use the editor you will have that group with your crobo in it Understood? Yes/No |
Author: | Orindell [ Mon Jul 30, 2007 8:35 pm ] |
Post subject: | Re: How do you get actors to show up in Editor? |
lololn00b wrote: You open your actor's ini Go to the body code (Like, the actor itself) and add "AddToGroup = *Name here*" after the instance name line The group can be anything, even a non-existing one (It will create it) Say, your actor is... Uhhh... A crobo, so you do ''AddToGroup = Crobos" and it will put it in that group so next time that you use the editor you will have that group with your crobo in it Understood? Yes/No |
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