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Dual wielding problem http://45.55.195.193/viewtopic.php?f=1&t=6705 |
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Author: | Munchkin9 [ Mon Jul 30, 2007 6:49 pm ] |
Post subject: | Dual wielding problem |
Has anyone else noticed that dual-wielding does not work in build 15? |
Author: | 3 solid [ Mon Jul 30, 2007 8:25 pm ] |
Post subject: | Re: Dual wielding problem |
Doesn't it? Hm.. *plays CC15* It works fine for me... Did your clone get his arm shot off or something? |
Author: | Munchkin9 [ Mon Jul 30, 2007 8:57 pm ] |
Post subject: | Re: Dual wielding problem |
No No, its not that is that for some reason if I make a weapon a "HeldDeviceType = 2" I can't pick i t up anymore. Why don't you just tell me how to make dual wielding and I will see what I am doing wrong. I even downloaded a mode and it does not work (Bolters). |
Author: | lololn00b [ Mon Jul 30, 2007 8:59 pm ] |
Post subject: | Re: Dual wielding problem |
All you need to do is set the device type to 2... And make sure its a one handed weapon (OneHanded = 1) |
Author: | Munchkin9 [ Mon Jul 30, 2007 9:11 pm ] |
Post subject: | Re: Dual wielding problem |
Strange I have done all that both weapons one handed and one of them is type 2 but it does not work. Weird maybe I should try reinstalling but I do not think that will help. Edit: By the way I can pick up sprayers and such but if I look in the code the sprayer does not say "helddevicetype = 2) or anything. |
Author: | Munchkin9 [ Mon Jul 30, 2007 9:24 pm ] |
Post subject: | Re: Dual wielding problem |
(sorry for double post) Update: I can pick it up now but it still will not put one in each hand. Both are one handed and one is type 2. |
Author: | p3lb0x [ Mon Jul 30, 2007 9:24 pm ] |
Post subject: | Re: Dual wielding problem |
as far as i have tried. you cant make off hand weapons with the most logical ways right now. |
Author: | Munchkin9 [ Mon Jul 30, 2007 9:34 pm ] |
Post subject: | Re: Dual wielding problem |
So what are the unlogical ways? |
Author: | p3lb0x [ Mon Jul 30, 2007 9:46 pm ] |
Post subject: | Re: Dual wielding problem |
i havent tried any unlogical ways yet. but i believe you could try adding weapon code to the shield and see what effects that has |
Author: | Alenth Eneil [ Mon Jul 30, 2007 9:47 pm ] |
Post subject: | Re: Dual wielding problem |
Isn't HeldDeviceType = 2 a shield.. |
Author: | 3 solid [ Mon Jul 30, 2007 9:48 pm ] |
Post subject: | Re: Dual wielding problem |
And we're back to where we started. |
Author: | p3lb0x [ Mon Jul 30, 2007 9:49 pm ] |
Post subject: | Re: Dual wielding problem |
not anymore. there is no HeldDeviceType = 2 in the shield code anymore |
Author: | Alenth Eneil [ Mon Jul 30, 2007 9:59 pm ] |
Post subject: | Re: Dual wielding problem |
Well what IS there. |
Author: | Munchkin9 [ Mon Jul 30, 2007 10:01 pm ] |
Post subject: | Re: Dual wielding problem |
If you look in the code you will notice that there is no HeldDeviceType = # in anything. |
Author: | Alenth Eneil [ Mon Jul 30, 2007 10:06 pm ] |
Post subject: | Re: Dual wielding problem |
Code: // For FG arm // StanceOffset = Vector // X = 12 // Y = 5 // SharpStanceOffset = Vector // X = 18 // Y = -4 StanceOffset = Vector X = 5 Y = 2 SharpStanceOffset = Vector X = 7 Y = -2 SupportOffset = Vector X = -5 Y = 4 Hehe, learn to read people. |
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