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| Class-Based Combat Mod http://45.55.195.193/viewtopic.php?f=1&t=6583  | 
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| Author: | venn177 [ Wed Jul 25, 2007 3:06 pm ] | 
| Post subject: | Class-Based Combat Mod | 
I need elpolo's hex editing help. I also require a small team of 2 or 3 people to help me out, post here if you wish to help. NOTE: I'll take care of all weapons, I just need generic actors of what I request Currently Needed (Yes this is going to be based on battlefield 2 people, but when it's done it won't be) -A assault-type trooper -An engineer -A spec-ops type trooper (Battlefield players should know this one) -Sniper type dude -Medic type guy... That's all for now...  | 
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| Author: | whitty [ Wed Jul 25, 2007 4:15 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
i can help to get a guy to hold more than one thing when he spawns, open up the scenes.ini, go to actors, and look for where it says Code: AddInventoryDevice = HDFirearm CopyOf = AK-47 just make another line and make another one so it says Code: AddInventoryDevice = HDFirearm CopyOf = AK-47 AddInventoryDevice = HDFirearm CopyOf = Pistol or in actors.ini go to the FG/BG arm and look for Code: HeldDevice = None change it to Code: HeldDevice = SMG you can do that for both arms and that should make him spawn with 2 weps  | 
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| Author: | venn177 [ Wed Jul 25, 2007 4:22 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
Thank you, I just didn't know the addinventorydevice code, other than that I knew it, so thanks I'll get to work...  | 
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| Author: | venn177 [ Wed Jul 25, 2007 4:30 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
Wait...where do I dump the code at?  | 
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| Author: | whitty [ Wed Jul 25, 2007 5:07 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
ill pm it to you so i dont take up forum space  | 
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| Author: | venn177 [ Wed Jul 25, 2007 5:25 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
Thanks I got the pm...  | 
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| Author: | whitty [ Wed Jul 25, 2007 5:31 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
does it work for you  | 
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| Author: | venn177 [ Wed Jul 25, 2007 6:42 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
whitty wrote: does it work for you Haven't tried yet but I'm sure it will...  | 
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| Author: | venn177 [ Wed Jul 25, 2007 7:09 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
Updated first post with what I need now...  | 
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| Author: | Elpolodiablo [ Thu Jul 26, 2007 9:12 am ] | 
| Post subject: | Re: Class-Based Combat Mod | 
Quote:  I just need generic actors of what I request Generic actors are my specialty. also hex editing. Pm me with what needs doing.  | 
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| Author: | Tappajatipu [ Mon Jul 30, 2007 3:13 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
Well, actually im making Class Based Combat as a sideproject to fantasy mod. Like: Ranger: Bow and knife Wizard: Flame coming out of hands, etc. Warrior: 1-hand sword and shield that is nearly indestructible So, there really is a setting than, when set to 0 will make something unbuyable? That'll help me a lot... (don't need to set prices to 10 millionz)  | 
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| Author: | Yon [ Mon Jul 30, 2007 11:03 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
I know I pm'ed one of you with this idea. (seriously) Make sure you make the weapons unbuyable with that variable.  | 
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| Author: | venn177 [ Mon Jul 30, 2007 11:03 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
Yon wrote: I know I pm'ed one of you with this idea. (seriously) Make sure you make the weapons unbuyable with that variable. Trust me, I already did that. XD  | 
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| Author: | Yon [ Mon Jul 30, 2007 11:08 pm ] | 
| Post subject: | Re: Class-Based Combat Mod | 
-deleted by me- I'll see what I can do.  | 
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