Data Realms Fan Forums http://45.55.195.193/ |
|
Full Metal Alchemist pack. http://45.55.195.193/viewtopic.php?f=1&t=6541 |
Page 1 of 3 |
Author: | whitty [ Mon Jul 23, 2007 1:43 pm ] |
Post subject: | Full Metal Alchemist pack. |
i am gonna make a full metal alchemist pack. i'll post updates here when i finish stuff. sprites: IIIIIIIIII 2% coding: IIIIIIIIII 0% finishing: IIIIIIIIII 0% pack canceled due to lack of interest. |
Author: | gtaiiilc [ Mon Jul 23, 2007 3:51 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
I have a gun idea the red water sprayer (from the fake elric brothers part) |
Author: | whitty [ Mon Jul 23, 2007 4:06 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
alright what should it look like and how sohlud it shoot? (that could be a good addition to the pack) *IDEA* a fake philosifers stone that blows up when it hits something! my spelling sucks. |
Author: | ChJees [ Mon Jul 23, 2007 4:12 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
uhh... Make a Fridge gun . Shoots small fridges XD. |
Author: | whitty [ Mon Jul 23, 2007 5:55 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
so what does that have to do with FMA? |
Author: | delgado [ Mon Jul 23, 2007 5:57 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
hey whitty. theres not alot u can do with this idea. I watch this show and its kinda more like a drama than an action |
Author: | whitty [ Mon Jul 23, 2007 7:00 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
i can make it actiony |
Author: | delgado [ Mon Jul 23, 2007 7:03 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
Ok cool, i might help wit this mod once im done with my map - the oil well. Feel free to join the oil well project. The faster thats done, the faster i will help with this project. SIGN ME UP! |
Author: | whitty [ Mon Jul 23, 2007 10:02 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
delgado you can help make the red water sprayer (idea form gtaiiilc) just change around the acid gun or something. |
Author: | ChJees [ Mon Jul 23, 2007 10:27 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
The acid gun was a Overpowered weapon and therefore it sucked. Meh, just modify a rifle and make it have a redicilous high ammocount and "Spray" bullets at low velocities. |
Author: | whitty [ Mon Jul 23, 2007 10:54 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
or just re-sprite the acid gun, make it shoot red, and change the bullet force or whatever makes it shoot through more stuff faster. |
Author: | Pyrorex [ Mon Jul 23, 2007 11:12 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
Sharpness. |
Author: | CLONE OF WAR [ Tue Jul 24, 2007 7:10 am ] |
Post subject: | Re: Full Metal Alchemist pack. |
OK what the ♥♥♥♥ a Drama?! na but seriouly ive never seen this full metal alchemist but i have seen alot about it make a gun that shoots metal alchemists's's's's's's im joking about that but i promise i will download it when its done if its a ZIP file (dam youuuu RAR |
Author: | whitty [ Tue Jul 24, 2007 2:16 pm ] |
Post subject: | Re: Full Metal Alchemist pack. |
whats the code you put in for something to explode on impact? |
Author: | tison345 [ Wed Jul 25, 2007 5:16 am ] |
Post subject: | Re: Full Metal Alchemist pack. |
Alchemical powers ftw just imagine destroying skellies with an alchemical explosion, possibly bought in the form of an insta-transmutation circle or chalk... oh, the possibilities. I would also like to help. I'm not the best at coding yet but I can help with spriting |
Page 1 of 3 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |