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Forcing actors to walk
http://45.55.195.193/viewtopic.php?f=1&t=6464
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Author:  Yon [ Thu Jul 19, 2007 5:29 pm ]
Post subject:  Forcing actors to walk

Can someone explain how?

Author:  MaximDude [ Thu Jul 19, 2007 5:35 pm ]
Post subject:  Re: Forcing actors to walk

What exacly do you mean by that?
Like, engage patrol mode?

Author:  Yon [ Thu Jul 19, 2007 5:41 pm ]
Post subject:  Re: Forcing actors to walk

I mean so that they will move intristically as soon as they are spawned.
I was messing this the robot 1 trying to get a grenade launcher that will spawn a small tank that carries a minicannon. The tank will then procede to move forward autonomously.
When it encounters an enemy it will fire it's cannon and gib into smoke and rubble.

At least that is the theory.

Author:  Pyrorex [ Thu Jul 19, 2007 6:02 pm ]
Post subject:  Re: Forcing actors to walk

Wheeled vehicles aren't possible yet.

Author:  p3lb0x [ Thu Jul 19, 2007 6:04 pm ]
Post subject:  Re: Forcing actors to walk

Pyrorex wrote:
Wheeled vehicles aren't possible yet.

idiot.... your missing the point. he wants a small actor to continue walking until it sees and enemy and then fire its suicide gun.

Author:  Erahgon [ Thu Jul 19, 2007 6:06 pm ]
Post subject:  Re: Forcing actors to walk

From reading this topic, I had an interesting idea come up.

Have a gun that fires an actor out. And that actor will have an idlepath exactly like it's walkpath, just like that AI clone.

Author:  Alenth Eneil [ Thu Jul 19, 2007 6:12 pm ]
Post subject:  Re: Forcing actors to walk

Yeah, but they don't have the AI to use their guns.

Author:  Erahgon [ Thu Jul 19, 2007 6:13 pm ]
Post subject:  Re: Forcing actors to walk

Who knows. Perhaps you could have them gib easily, and gib explosively, making them into walking bombs.

Author:  Pyrorex [ Thu Jul 19, 2007 6:14 pm ]
Post subject:  Re: Forcing actors to walk

He could theoretically make an explosive that looks like a tank out of really low friction material.

Author:  Metal Chao [ Thu Jul 19, 2007 6:51 pm ]
Post subject:  Re: Forcing actors to walk

Erahgon wrote:
Who knows. Perhaps you could have them gib easily, and gib explosively, making them into walking bombs.


Well, I edited the Clone launcher to make this.
It seems to work fine, except the clone will only walk to the right.
With a little touching up this could be a great idea :D

Attachments:
File comment: Credit to the guy who made the clone launcher >_>
Bomb Launcher.rte.rar [9.06 KiB]
Downloaded 237 times

Author:  Prod [ Thu Jul 19, 2007 6:53 pm ]
Post subject:  Re: Forcing actors to walk

Wheeled actors are actually possible. Can you guess who made it? It shouldn't be that hard.

Author:  Pyrorex [ Thu Jul 19, 2007 6:56 pm ]
Post subject:  Re: Forcing actors to walk

Probably amrobotics? And link or it never happened.

Author:  Alenth Eneil [ Thu Jul 19, 2007 6:56 pm ]
Post subject:  Re: Forcing actors to walk

There are no actual wheels, although limbpaths can be abused into them, among other methods.

Author:  MaximDude [ Thu Jul 19, 2007 7:32 pm ]
Post subject:  Re: Forcing actors to walk

Pyrorex wrote:
Wheeled vehicles aren't possible yet.


Double idiot, wheeled vehicles are possible, its just that they dont work the same as you want them to, they are actors

Amorobotics made a jeep, with rotating wheeles and everything (It dorve, its win), he didnt officially release it, he posted it with a bunch of other mods quite awhile ago

Author:  Pyrorex [ Thu Jul 19, 2007 7:42 pm ]
Post subject:  Re: Forcing actors to walk

Meh, misinformation.

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