Data Realms Fan Forums http://45.55.195.193/ |
|
Forcing actors to walk http://45.55.195.193/viewtopic.php?f=1&t=6464 |
Page 1 of 2 |
Author: | Yon [ Thu Jul 19, 2007 5:29 pm ] |
Post subject: | Forcing actors to walk |
Can someone explain how? |
Author: | MaximDude [ Thu Jul 19, 2007 5:35 pm ] |
Post subject: | Re: Forcing actors to walk |
What exacly do you mean by that? Like, engage patrol mode? |
Author: | Yon [ Thu Jul 19, 2007 5:41 pm ] |
Post subject: | Re: Forcing actors to walk |
I mean so that they will move intristically as soon as they are spawned. I was messing this the robot 1 trying to get a grenade launcher that will spawn a small tank that carries a minicannon. The tank will then procede to move forward autonomously. When it encounters an enemy it will fire it's cannon and gib into smoke and rubble. At least that is the theory. |
Author: | Pyrorex [ Thu Jul 19, 2007 6:02 pm ] |
Post subject: | Re: Forcing actors to walk |
Wheeled vehicles aren't possible yet. |
Author: | p3lb0x [ Thu Jul 19, 2007 6:04 pm ] |
Post subject: | Re: Forcing actors to walk |
Pyrorex wrote: Wheeled vehicles aren't possible yet. idiot.... your missing the point. he wants a small actor to continue walking until it sees and enemy and then fire its suicide gun. |
Author: | Erahgon [ Thu Jul 19, 2007 6:06 pm ] |
Post subject: | Re: Forcing actors to walk |
From reading this topic, I had an interesting idea come up. Have a gun that fires an actor out. And that actor will have an idlepath exactly like it's walkpath, just like that AI clone. |
Author: | Alenth Eneil [ Thu Jul 19, 2007 6:12 pm ] |
Post subject: | Re: Forcing actors to walk |
Yeah, but they don't have the AI to use their guns. |
Author: | Erahgon [ Thu Jul 19, 2007 6:13 pm ] |
Post subject: | Re: Forcing actors to walk |
Who knows. Perhaps you could have them gib easily, and gib explosively, making them into walking bombs. |
Author: | Pyrorex [ Thu Jul 19, 2007 6:14 pm ] |
Post subject: | Re: Forcing actors to walk |
He could theoretically make an explosive that looks like a tank out of really low friction material. |
Author: | Metal Chao [ Thu Jul 19, 2007 6:51 pm ] | ||
Post subject: | Re: Forcing actors to walk | ||
Erahgon wrote: Who knows. Perhaps you could have them gib easily, and gib explosively, making them into walking bombs. Well, I edited the Clone launcher to make this. It seems to work fine, except the clone will only walk to the right. With a little touching up this could be a great idea
|
Author: | Prod [ Thu Jul 19, 2007 6:53 pm ] |
Post subject: | Re: Forcing actors to walk |
Wheeled actors are actually possible. Can you guess who made it? It shouldn't be that hard. |
Author: | Pyrorex [ Thu Jul 19, 2007 6:56 pm ] |
Post subject: | Re: Forcing actors to walk |
Probably amrobotics? And link or it never happened. |
Author: | Alenth Eneil [ Thu Jul 19, 2007 6:56 pm ] |
Post subject: | Re: Forcing actors to walk |
There are no actual wheels, although limbpaths can be abused into them, among other methods. |
Author: | MaximDude [ Thu Jul 19, 2007 7:32 pm ] |
Post subject: | Re: Forcing actors to walk |
Pyrorex wrote: Wheeled vehicles aren't possible yet. Double idiot, wheeled vehicles are possible, its just that they dont work the same as you want them to, they are actors Amorobotics made a jeep, with rotating wheeles and everything (It dorve, its win), he didnt officially release it, he posted it with a bunch of other mods quite awhile ago |
Author: | Pyrorex [ Thu Jul 19, 2007 7:42 pm ] |
Post subject: | Re: Forcing actors to walk |
Meh, misinformation. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |