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How to up an actor's resistance to gibbing?
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Author:  Kunesentai [ Tue Jul 10, 2007 10:04 am ]
Post subject:  How to up an actor's resistance to gibbing?

I'm working on a sort of Clone Commando character, which I want to still take damage/wounds, but not gib from anything less than explosions. I'm fairly new to this modding thing (read: started 2 hours ago) and search didn't seem to come up with anything, so anyone wanna give me some advice?

Author:  BreenedandScrooned [ Tue Jul 10, 2007 10:06 am ]
Post subject: 

GibImpulseLimit, and GibWoundLimit.

Author:  Kunesentai [ Tue Jul 10, 2007 10:26 am ]
Post subject: 

I've tried tampering with those, and they don't seem to help too much (plus I think a badly-altered combo may have made my guy spill copious waterfalls of blood whenever wounded). About how high do they need to be to resist gibbing past AK47 levels?

Author:  BreenedandScrooned [ Tue Jul 10, 2007 10:36 am ]
Post subject: 

Hm...What did you have them at?

Author:  Alenth Eneil [ Tue Jul 10, 2007 3:12 pm ]
Post subject: 

On fear that I am the only(or one of the only) people who knows about the new stuff for gibbing in B14, I post it here.

Code:
AddMaterial = Material
   Index = ###
   InstanceName = Flesh New
   CopyOf = Flesh


   GibImpulseLimitPerVolumeL = 15 //The amount of force per liter an actor can take before limbs are torn.


   GibWoundLimitPerVolumeL = 0.1 //The amount of wounds per liter an actor can take before breaking.  Larger guys can take more punishment.   


Those influence how your guy asplodes, it's part of the new physics.

Author:  Kunesentai [ Tue Jul 10, 2007 7:07 pm ]
Post subject: 

Oh wow... I can see this turning into a bigger project than I anticipated. Now I've gotta play around with materials as well? >.>

Author:  Lord Tim [ Tue Jul 10, 2007 8:02 pm ]
Post subject: 

You could always do something fancy, and just edit the Flesh material when you assign it to the actor. Do something like:

+/- some tabs.
Code:
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Flesh
         GibImpulseLimitPerVolumeL = lots
         GibWoundLimitPerVolumeL = also lots
      Resolution = 2
      Depth = 0


That doesn't make a whole new material, and it changes the Flesh material for just that one time. It's a lot more nicer and cleaner.

I think.

Author:  venn177 [ Tue Jul 10, 2007 8:14 pm ]
Post subject: 

Well that's CC for yah!

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