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How to up an actor's resistance to gibbing? http://45.55.195.193/viewtopic.php?f=1&t=6244 |
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Author: | Kunesentai [ Tue Jul 10, 2007 10:04 am ] |
Post subject: | How to up an actor's resistance to gibbing? |
I'm working on a sort of Clone Commando character, which I want to still take damage/wounds, but not gib from anything less than explosions. I'm fairly new to this modding thing (read: started 2 hours ago) and search didn't seem to come up with anything, so anyone wanna give me some advice? |
Author: | BreenedandScrooned [ Tue Jul 10, 2007 10:06 am ] |
Post subject: | |
GibImpulseLimit, and GibWoundLimit. |
Author: | Kunesentai [ Tue Jul 10, 2007 10:26 am ] |
Post subject: | |
I've tried tampering with those, and they don't seem to help too much (plus I think a badly-altered combo may have made my guy spill copious waterfalls of blood whenever wounded). About how high do they need to be to resist gibbing past AK47 levels? |
Author: | BreenedandScrooned [ Tue Jul 10, 2007 10:36 am ] |
Post subject: | |
Hm...What did you have them at? |
Author: | Alenth Eneil [ Tue Jul 10, 2007 3:12 pm ] |
Post subject: | |
On fear that I am the only(or one of the only) people who knows about the new stuff for gibbing in B14, I post it here. Code: AddMaterial = Material Index = ### InstanceName = Flesh New CopyOf = Flesh GibImpulseLimitPerVolumeL = 15 //The amount of force per liter an actor can take before limbs are torn. GibWoundLimitPerVolumeL = 0.1 //The amount of wounds per liter an actor can take before breaking. Larger guys can take more punishment. Those influence how your guy asplodes, it's part of the new physics. |
Author: | Kunesentai [ Tue Jul 10, 2007 7:07 pm ] |
Post subject: | |
Oh wow... I can see this turning into a bigger project than I anticipated. Now I've gotta play around with materials as well? >.> |
Author: | Lord Tim [ Tue Jul 10, 2007 8:02 pm ] |
Post subject: | |
You could always do something fancy, and just edit the Flesh material when you assign it to the actor. Do something like: +/- some tabs. Code: AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh GibImpulseLimitPerVolumeL = lots GibWoundLimitPerVolumeL = also lots Resolution = 2 Depth = 0 That doesn't make a whole new material, and it changes the Flesh material for just that one time. It's a lot more nicer and cleaner. I think. |
Author: | venn177 [ Tue Jul 10, 2007 8:14 pm ] |
Post subject: | |
Well that's CC for yah! |
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